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Re: Reviving Heroquest

PostPosted: March 3rd, 2019, 4:58 pm
by ClemGrt
To be honest it might cost a lot in ink and paper but not as much as buying a game (over 100 euros...) or event a single figurine which cost several euros each (not to mention expedition costs...)
Moreover, it's kind of fun to work on that project :D

Re: Reviving Heroquest

PostPosted: March 10th, 2019, 3:48 am
by ClemGrt
The final quest of my initiation campaign "Escape the dungeon" is online. Please, do not hesitate to download it, give it a try and send me feedbacks.
Everything about the campaign and more on my Blog

Re: Reviving Heroquest

PostPosted: March 10th, 2019, 4:13 am
by Anderas
It's a minicampaign for completely new heroes, right? Looks really nice!

For my feeling there are a little bit too few monsters around, but maybe that's just me. :)

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Re: Reviving Heroquest

PostPosted: March 10th, 2019, 4:49 am
by ClemGrt
Anderas wrote:It's a minicampaign for completely new heroes, right? Looks really nice!


And new players too right !

For my feeling there are a little bit too few monsters around, but maybe that's just me. :)


Maybe but I don't want new players to get killed for now ;)

Re: Reviving Heroquest

PostPosted: March 10th, 2019, 7:14 pm
by lestodante
Few monsters is perfect to introduce the game to children! I remember my 4 years old nephew wanted to play HQ with me because he was often seeing me handling miniatures and tiles, so one day I set up a board with a map on the fly but he was scared as he meet the first monster (a goblin) and asked me to play only with his hero and an empty dungeon. And when I sayd NO, that at least he had to try to attack, he didn't want to play anymore.

Re: Reviving Heroquest

PostPosted: March 11th, 2019, 7:00 am
by Maurice76
Maybe you should have told him that he has a mighty Hero and that the Goblin was puny and fragile? That his Hero would easily destroy that creature? You'd have to coax him into at least trying the waters, so he knows that he can handle such situations, bolstering his confidence.

Re: Reviving Heroquest

PostPosted: March 12th, 2019, 4:55 am
by ClemGrt
Some more cards, more info on my Blog

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Re: Reviving Heroquest

PostPosted: March 12th, 2019, 1:58 pm
by mitchiemasha
Maurice76 wrote:Maybe you should have told him that he has a mighty Hero and that the Goblin was puny and fragile? That his Hero would easily destroy that creature? You'd have to coax him into at least trying the waters, so he knows that he can handle such situations, bolstering his confidence.

This is great psychology. Even better, tell him that he is a mighty hero.

Re: Reviving Heroquest

PostPosted: April 14th, 2019, 5:00 am
by ClemGrt

Re: Reviving Heroquest

PostPosted: April 14th, 2019, 5:39 am
by Anderas
There are different squares.

22mm-25mm is about right, but the squares adjacent to walls are smaller and the ones in the middle of a room are bigger.