by sorcerersapprentice » January 16th, 2018, 6:06 pm
GEAS is the official name of 'project cthonic' started two years ago and now moving along toward a releasable demo. Still in development much of it is under wraps. In a nutshell the game is five times the size of heroquest and stuffs as much complexity into simplicity as it can enabling a more robust range of actions, challenges, strategies and tactics. Set in a sentient world, where religion is banned and using high magic results in instant death from hungry gods. Geas is an entirely new world with its own laws, lore, history and weapons, armour and sourcery. 1-8 players it is a culmination of the simplicity and feel of Heroquest but not quite the infinite potential of D&D.
To help illustrate some of the difference here is a scenario that uses GEAS's Monster AI enabling encounters to be as unpredictable as the players with over 60 possible reactions: Combat is done with 4d6 + 1d20 dice, tokens, consultation chart and cards. no writing necessary. (the notes are just for my reference).
FIGHT #3: Epic Showdown between Sourcerer, Orcish King and Orcish Soldier. In Geas, Sourcerers are different to wizards in HQ: because of the fundamental application and essence of what magic is in Geas: they don't spend time acquiring knowledge through tomes and become pale and weedy: they acquire it through sensitivity to the forms and forces of the world around them, studying and observing and replicating them: in the hard harsh world of Geas: only the strong or the group that works well together survive and their mastery of forms is what allows them to be formidable fighters. Sourcerers can use 24 of the available 54 weapons.
0. Sourcerer opens the door to a room and as the contents are laid out - its apparent - is confronted by monsters. To see who reacts first, they roll for first blood.
1. Orcs win First Blood and go first.
Orc King changes tactic and switches from Battleaxe (very good) to Cleaver (poor) perhaps out of a sense of over-confidence.
2. Orc King move and hits Sourcerer for 2 points: in addition the die indicate an extra factor so 1 more point of damage is taken.
3. Sourcerer retaliates and does 2 dmg.
4. Orc Soldier rolls tactic, goes berzerk, moves into combat, with double dmg for one round. attacks but miraculously misses.
5. Sourcerer eats healing herbs, restores 2 vigor. attacks Orc King hits for 2 dmg
(players can perform some actions in combat)
6. Orc King rolls tactic - attempts Joint Attack with Orc Soldier on Sourcerer. It fails but he lands own blow on Sourcerer for 2 dmg.
7. Sourcerer attacks Orc Soldier for 2 dmg but suffers negative mishap and cuts own self for 2 dmg.
(Sourcerer now on 3 life points)
8. Orc Soldier retaliates, rolls tie, both miss.
9. Sourcerer uses healing salve to restore 4 life points. Then attacks Orc King and misses. Sourcerer also suffers another minor misfortune and loses an item - his last healing salve.
10. Orc King attacks, misses and strains muscle doing 1 dmg to himeslf.
11. Sourcerer attacks Orc King, King dodges and counters doing 2 dmg to sourcerer.
12. Orc Solider rolls tactic, attempts to use an item to heal self and is successful.
13. Orc Solider attack sourcerer and hits for 2 dmg leaving sourcer at 3 life points again.
14. Sourcerer realizing she's in a bad situation attempts to leg it/flee, manages to break combat, but takes 2 dmg (1 from each enemy) in process leaving her on 1 life point. Sourcerer moves out of room and attempts to lock door.
15. Manages to do so and escapes down the corridor to heal.
16. Orcs roll tactic and decide not to follow.
A lot can happen in a single fight, a huge range of variables are possible even though players and monsters only roll the 2d6 once per round.