HeroQuest - Amped Edition (custom rule & quest book)

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Re: HeroQuest - Amped Edition (custom rule & quest book)

Postby Stoner81 » Monday November 12th, 2018 2:04pm

Mage of the Mirror has now been added to the quest book! I just need to go back through it all and make the various stat blocks for named enemies the same since I switched it at some point.

Other than that I think the quest book is pretty much done! I have no idea how to even attempt The Dark Company due to how it's made.

|_P |_P |_P |_P

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Re: HeroQuest - Amped Edition (custom rule & quest book)

Postby Stoner81 » Thursday November 15th, 2018 7:23am

Been through the quest book today and fixed a bunch of errors in various quests, nothing to major just mostly things like missing monsters, rooms/corridors not shaded out etc. If anybody spots anything then please let me know so I can fix it.

|_P |_P |_P

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Re: HeroQuest - Amped Edition (custom rule & quest book)

Postby Stoner81 » Thursday November 15th, 2018 11:13am

Added a random quest generator to the rule book and also added information about questing in the Underworld. It is still a work in progress as I haven't fleshed it all out fully.

Here is the thread for it ----> viewtopic.php?f=38&t=4441

|_P |_P |_P

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Re: HeroQuest - Amped Edition (custom rule & quest book)

Postby Stoner81 » Sunday November 25th, 2018 6:31pm

Updated a few things in the rule book to clarify various bits. I have also removed the table of contents since it was just pissing me off trying to fix it so I trashed it :lol:

I have also added:

  • Injuries table (thanks Stig)
  • Fixed the potions section on the character sheet so that it fits on a single page now.
  • Added some more armour types like gloves and boots.
  • Changed the amount of healing the Potions of Healing do, these might be a little strong so I might make them more expensive in the future.
  • Updated the Undead monsters in the Bestiary with a few things, Mummies are now vulnerable to fire damage for example.
  • Added some more custom artefacts which I might use in future home brew campaigns.
  • Fixed the map for the map generator since there was a type on it.

|_P |_P |_P |_P

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