Bareheaded Warrior wrote:what would people say are the essential parts of HeroQuest that cannot be removed without it not being HeroQuest any more (not so much the physical components but the rules)
Simplicity, roll for movement, minimal character stats, the combat system, all essential.
Everything else like LOS is pretty generic. One could add facing but the specifics of timing in the game is at a simple level that you can be looking in any direction at any moment. I have a sneak mod that brings in test of mind and if the monster hasn't detected the 'sneaking' character it could be considered it was looking the other way.
I'd say the EWP but the EWP could easily be replaced via a dungeon generator... Especially a digital one. It could be filled with pre created Quests and randomly generated ones. Simply pick your difficulty, enter in level of characters and using some clever formula it would generate the dungeon as you played.