Getting people to sit down at the kitchen table to test a new Quest can be difficult for Morcars and Zargons without a steady playgroup, and play-by-post takes too long to be practical. What's a Questwriter to do?
Enter the "
Questimator"
(credit to Anderas for the name). This Excel file is the logical conclusion of
the original Monster slaying cost thread. By entering in a list of rooms and monsters, the
Questimator can quickly approximate the average difficulty faced by a party of Heroes, measured in Body Points lost. It works by cross-referencing the names of the monsters in each room or corridor against a table containing their stats. The
Questimator is capable of working with all types of custom monsters, including those that roll colored dice in any combination. The list of monsters itself is fully modular and can be altered to your specifications.
For an example of what you can do with this tool, check out
Anderas's current project to alter the difficulties of the base Quest Pack for different-level groups of Heroes.
Download the
Questimator from my Dropbox
here!
Edit August 31: Instructions now available!
Get 'em here.
Edit October 1: v0.9 beta of an EXE file
now available! (Full disclosure: Bugs not tested yet.)
Edit December 16: v0.9.5 beta of an EXE file updated to include XML Quest map generation! Compatible with HeroScribe! Allows maps up to 3x3 boards wide and tall! (Full disclosure: Bugs not tested.)
*Also featuring an XML Quest uploader! Calculate the QSC of any Quest without having to manually count the monsters!Edit February 10, 2016:
v0.9 beta of the Excel version is now available, bringing the two versions approximately equivalent to each other. Excel is slightly ahead, though, because I believe I have fixed the placement of doors. Most of the features next to the Import and Export buttons don't work yet, but if you choose "Spiral Stairway" for the Entrance or Exit options, the VBA will actually place one on the map somewhere.
In order to successfully export XMLs, however, you will need this stub XML file "
xmlHeroScribe.xml". You can put it anywhere you want - just make sure you click "Find" on the QSC tab so Excel knows where to look.
Feedback is welcome, and very appreciated since I know most of the Questwriters here are not mathematically-inclined. If there are some additional functions I can add to make this tool simpler or more useful, I'm all ears. For example, I learned enough VBA to write a tool like
Patroclus's Map Generator, which can write the Quest Maps in HeroScribe-readable XML format without having to go through Excel.