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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Patroclus wrote:The map bellow is not an ordinary map, it’s generated automatically from a program with a press of a button. It is based on some statistics from the basic quests and on some monster tables for random encounters(viewtopic.php?f=165&t=1282). At first it can be used as a tool, because it exports an xml file for HeroScribe and it can be loaded to take the necessary changes (add traps, corridors, etc).
The idea comes from a thread of chaoticprime where he had posted a complete map and asked from the members to add the special events for the quest. Then I found that it was very easy to do it by just watching the rooms and the furniture.
I can also add the corridors to connect the rooms with random paths, but we should not forget that we love HQ because it’s not random. Everything should be placed for a reason, and even if I complete this tool it is recommended that the GM should do changes and reset everything as he want for the needs of his story.
drathe wrote:A very promising program.Recommendations:
- Ability to enter limits of each piece. (i.e. doors, orcs, cupboards) Then the GM can create a random quest using what limited pieces they have.
- Limit the amount of possible closed doors on the board at a given time. (We only have so many closed doors, if Heroes go exploring the corridors before entering rooms, there may be a problem.)
I see the possibility to enter the number of monsters (# of each type), furniture, secret doors, etc. for the purpose of randomly generating a quest that contains all the same pieces of a quest the Heroes may have failed. This will allow GMs to quickly create an alternate map when the Heroes try again.
chaoticprime wrote:If you go by my difficulty-attribution *lemony goodness*, a standard challenge for a room to have would be 4 EVP of monsters.
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