by gravaillon » April 24th, 2011, 4:39 am
the text in the game menu is the text behind the box, exactly the same. All the texts are in the book, but it's better if you transform them a little for making like the evil player talks.
For example, if the book said "at your (zargon's turn)", replace by "at my turns".
Another example, if the book said "if a hero searches for treasure" replace by "Does a hero searching for treasure ?" and "Does a Hero searching for trap before searching a treasure". It's just logical ! Take the roleplay of the evil player, be in his skin ! You know what I mean ?
Else don't change everything. I haven't add anything to the official text. Anyway, I can put text box in the program if something's missing.