The bracers are for the wizard only
Do you still want to buy them?
If you don't buy the potion, you could sell your leather armor and buy a chainmail
I prepare the first turn - you may still decide during your first turn
Night and a Fire
Tales speak of Thantos, a powerful Minotaur against which none could prevail and no weapon might harm. Yet, a cunning magician managed to trap the terror within a magical labyrinth, attracting it's wrath and costing him his life. Loretome has revealed that Chaos Dwarfs possess not only the mage's red mantle, but also powder capable of destroying the bridge the beast may use to escape. Sneak into the Chaos Dwarve's fortress, steal all these items, and get out without alerting the sentries!
This is a very unusual quest: You will have to sneak. In my playtests, when the heroes were discovered early, it was difficult to survive. When they managed to go undiscovered long enough, it was doable. For that they had to sneak up to some sentries and successfully kill them in the same turn.
Ok, rules for this quest. I put them on the game table, too, so that we can look them up.
Doors: All doors are open and placed on the board. Other room contents are revealed only when the heroes are entering the room or standing at the door.
Night: It is pitch black night: Line of sight for discovery, shooting, magic and everything else is 3 squares.
Sentry tokens Morcar starts with an Alert Value of 3. For each sentry, Morcar rolls one red die at the beginning of his turn. If he rolls equal or less than his alert value, he may move the sentry; else the heroes may move the sentry. Each sentry can move 3 squares.
If Heroes and a sentry have a line of sight (3 squares), replace it immediately with one Chaos Dwarf and two Beastmen. The Monsters are always controlled by Morcar, even if the sentry token was controlled by the heroes.
Raising Alert: If there are active monsters at the beginning of Morcar‘s turn, raise the alert vlaue by one. Undiscovered sentry tokens don‘t count as monsters. Also, for each sentry becoming monsters during Morcar's turn, raise the alert value by one more.
Unconscious monsters: If a monster is under the influence of Tempest or Sleep or otherwise unconscious; it does not raise the alarm in Morcar's turn.
This is my alert value.