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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Ice damage can occur if you're not properly clothing in the Winter Wonderland.
Discount BP from Ice Damage like you would discount any other damage. The only difference is that there are certain items that could protect you from receiving this special type of damage.
Ice or cold damage comes for example from the spells Chill, Ice Storm, Mind Freeze; and from the rooms Ice Vault and Icy River.
Whenever the Yeti's attack causes a Hero to lose at least 1 Body Point, the Yeti grabs the Hero in a powerful hug. This hug inflicts 1 Body Point of damage to the Hero at the start of each subsequent Zargon turn. The Hero cannot defend against this attack, and can attack back only with a dagger. The Yeti can make no other attacks while hugging. This continues until either the Hero dies or the Yeti is killed by the Hero's companions.
That blue river is a blue river full of ice cold water. Drax might appreciate that a beer you hold into this water is ice cold after a minute. He might less appreciate that his legs go cold, too.
You need 2 movement points to move 1 square in an icy river. Each time you enter an icy river square, you roll a combat die. If a white shield shows, you lose a BP due to cold damage.
Monsters ignore the effect for some unknown reason.
Quest 3 - A quest for an intermediate Barbarian and his three beginner Hero friends
The Rescue
The minions of the Frozen Horror have captured Gothar, the Barbarian tribe's Great Elder. He has been taken to an evil Chaos stronghold near Ice Mountain. Gothar has great wisdom, but he is old and frail. He cannot survive long in the cruel hands of the creatures of Chaos. Your final test is to enter the stronghold, find Gothar, and bring him out safely. Begin on the spiral stairway and return to it to end your Quest.
Good luck, Barbarian, on this, your first of three trials! Servants of the Frozen Horror have overrun the fortress that guards Xanon Pass. This is the only pass over the Cyberian Range, which you must cross to reach Ice Mountain. An iron door is your entry into the fortress. You must find the wooden exit door that leads out to the far side of the pass.
Four Mercenaries offer their help, one of each kind. Make good use of them!
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