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Spells used in Sotiris Game

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Re: Spells used in Sotiris Game

Postby Gold Bearer » Thursday March 3rd, 2016 11:36pm

Anderas wrote:Ok super. That makes me happy. I am not searching for loopholes, that's just not me.
:roll: Nor was I. Like I said, I noticed it when I took the barbarian's turn.
Last edited by Gold Bearer on Friday March 4th, 2016 2:40am, edited 1 time in total.
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Re: Spells used in Sotiris Game

Postby Anderas » Friday March 4th, 2016 1:56am

I don't know what twat means.
I shall update my former statement. I am not searching for loopholes inside the game. Outside, in discussions like this, I do for sure.


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Re: Spells used in Sotiris Game

Postby Gold Bearer » Friday March 4th, 2016 2:40am

Fair enough.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

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DMT The Spirit Molecule: https://www.youtube.com/watch?v=LtT6Xkk-kzk


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Re: Spells used in Sotiris Game

Postby Daedalus » Tuesday May 3rd, 2016 4:22pm

I hope it's okay if I butt in.

Sotiris wrote:Here is another visibility rule. More complicated but reasonable.
A target is visible when you have a clear Line Of Sight from your square center to:
  • their square center
    (ignore 2nd occasion if target is at a diagonal square, unless LOS stops earlier; it stops at the first square after it has been touched by occupied squares from both sides)
    AND
  • any spot (not a corner) of a side of their square
    (ignore 1st occasion if target is within your M.P. area, unless a wall or high furniture cuts LOS)
Image
Wizard may "see" Orcs 2,3 and 4 (bright squares are visible).
Elf may "see" Orcs 3,4 and 9.
Dwarf may "see" Orcs 8 and 9. Orc 5 isn't visible because LOS stops at square D.
Barbarian may only "see" the Goblin. His LOS stops at square B. Without the Goblin he would "see" Orcs 6 and 7.

If I understand LOS blocked by occupied, diagonal squares correctly, then shouldn't the Elf not be able to "see" Orc 3? It's blocked by Orc 8 and Orc 4 much like square D is blocked by Orc 8 and Orc 9 for the Dwarf.

What if Orc 8 wasn't present? Would LOS for the Elf still be blocked to Orc 3? Do the wall and Orc 4 cut that LOS?
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Re: Spells used in Sotiris Game

Postby Sotiris » Wednesday May 4th, 2016 3:37am

Daedalus wrote:If I understand LOS blocked by occupied, diagonal squares correctly, then shouldn't the Elf not be able to "see" Orc 3? It's blocked by Orc 8 and Orc 4 much like square D is blocked by Orc 8 and Orc 9 for the Dwarf.

As i wrote in the description, their LOS stops at the 1st square after both occupied squares. Elf's LOS stops at Orc3 & Dwarf's LOS stops at square D.

Daedalus wrote:What if Orc 8 wasn't present? Would LOS for the Elf still be blocked to Orc 3? Do the wall and Orc 4 cut that LOS?

If Orcs 8 and 9 were missing, LOS would be blocked again in the same spot (by Orc4 and the wall) so Orc3's square would be again the last square that Elf could see.

example: Image
The Elf may "see" the Orc. His LOS is not blocked from both sides.
The Wizard though cannot "see" it. The shaded squares are his LOS.
Image


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Re: Spells used in Sotiris Game

Postby Daedalus » Friday May 6th, 2016 7:46pm

I was thrown by the meaning of "LOS stops." I get ya now--thanks.
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