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Spells used in Sotiris Game

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Re: Spells used in Sotiris Game

Postby Gold Bearer » Friday February 12th, 2016 9:56am

I like. But I don't think the counter balancing measure for the number of heroes quite goes far enough. If I can make a suggestion:

Tokens:
Zargon starts each quest with tokens=heroes+mercenaries (tokens from previous quests included)
Add 1 Token each 10 5 rounds -1 round for each hero/mercenary above four and +1 round for each hero/mercenary below four and one token when a hero/mercenary dies.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Wanna learn martial arts? https://www.youtube.com/channel/UCHf7lqNU1J2cCmm4BtZC1XA
Tutorials coming soon.

Why drugs are illegal: https://www.youtube.com/watch?v=WH1B2HaInDg
Why they shouldn't be: https://www.youtube.com/watch?v=WpOADDXIZpo&t=1s
DMT The Spirit Molecule: https://www.youtube.com/watch?v=LtT6Xkk-kzk


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Spells used in Sotiris Game

Postby Sotiris » Saturday February 13th, 2016 9:30am

Otherwise, we may try a harder version:

Number of Heroes 1 2 3 4 5 6
Treasure Cards
(start the Quest with - or +)
-3x W.M. &
-3x Hazard
-2x W.M. &
-2x Hazard
-1x W.M. &
-1x Hazard
normal deck +1x W.M. &
+1x Hazard
+2x W.M. &
+2x Hazard
TRAPS: draw 1 card no no no no no YES*
S.DOORS: draw 1 card no no no no YES* YES*
TREASURE: draw 1 card YES YES YES YES YES YES

* = When searching and find nothing draw a treasure card. If it is a negative one, follow its text. If not, return it to the deck; nothing happens.
Image


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: Spells used in Sotiris Game

Postby Anderas » Saturday February 13th, 2016 12:45pm

That's a bit hard I think. We can try though.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in a Miniature Exchange. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Encountered a menacing Chaos Warlock!
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Re: Spells used in Sotiris Game

Postby Sotiris » Tuesday February 23rd, 2016 5:27am

Here is another visibility rule. More complicated but reasonable.
A target is visible when you have a clear Line Of Sight from your square center to:
  • their square center
    (ignore 2nd occasion if target is at a diagonal square, unless LOS stops earlier; it stops at the first square after it has been touched by occupied squares from both sides)
    AND
  • any spot (not a corner) of a side of their square
    (ignore 1st occasion if target is within your M.P. area, unless a wall or high furniture cuts LOS)
Image
Wizard may "see" Orcs 2,3 and 4 (bright squares are visible).
Elf may "see" Orcs 3,4 and 9.
Dwarf may "see" Orcs 8 and 9. Orc 5 isn't visible because LOS stops at square D.
Barbarian may only "see" the Goblin. His LOS stops at square B. Without the Goblin he would "see" Orcs 6 and 7.
Image


Rewards:
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Re: Spells used in Sotiris Game

Postby Anderas » Tuesday February 23rd, 2016 5:46am

Plus, everything inside the mind point area?


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Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in a Miniature Exchange. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Encountered a menacing Chaos Warlock!
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Re: Spells used in Sotiris Game

Postby Sotiris » Tuesday February 23rd, 2016 6:44am

Anderas wrote:Plus, everything inside the mind point area?

No. That is another version.
Image


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Re: Spells used in Sotiris Game

Postby Gold Bearer » Tuesday February 23rd, 2016 10:45am

That's a bit complex. Do you mean you can see through one character if they're in your MP area?
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Wanna learn martial arts? https://www.youtube.com/channel/UCHf7lqNU1J2cCmm4BtZC1XA
Tutorials coming soon.

Why drugs are illegal: https://www.youtube.com/watch?v=WH1B2HaInDg
Why they shouldn't be: https://www.youtube.com/watch?v=WpOADDXIZpo&t=1s
DMT The Spirit Molecule: https://www.youtube.com/watch?v=LtT6Xkk-kzk


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Spells used in Sotiris Game

Postby Sotiris » Tuesday February 23rd, 2016 2:04pm

Image
Wizard may see all :chaoswarrior: but not the greenskins ( :orc: 's LOS is lost by the wall, :goblin: 's LOS is lost by the warriors and it's out of Wizard's M.P.)
Although wizard has no clear LOS (center to center) with the :chaoswarrior: , they are visible because
a) he can see 1 side of their square
b) they are within wizard's M.P.(=6) area
and c) LOS is not lost by a wall or high furniture
Image


Rewards:
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Re: Spells used in Sotiris Game

Postby Gold Bearer » Tuesday February 23rd, 2016 2:27pm

I see, might take a bit of getting used to.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Wanna learn martial arts? https://www.youtube.com/channel/UCHf7lqNU1J2cCmm4BtZC1XA
Tutorials coming soon.

Why drugs are illegal: https://www.youtube.com/watch?v=WH1B2HaInDg
Why they shouldn't be: https://www.youtube.com/watch?v=WpOADDXIZpo&t=1s
DMT The Spirit Molecule: https://www.youtube.com/watch?v=LtT6Xkk-kzk


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
User avatar
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Re: Spells used in Sotiris Game

Postby Sotiris » Friday February 26th, 2016 7:43am

I'll also change the treasure deck in "and the quest begins" campaign (4heroes=32 cards).
Gold: 15x2, 25x2, gem x2, jewels x2, treasure hoard (100g.c.)
Potions: healing x3, heroic, strength, defense, magic resistanse, fire resistanse, alchemy, charm (hire 1 free mercenary)
Negative: magical trap, poison m.p., poison b.p., hazard=heroes, wandering monster=heroes+2
Image


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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