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Spells used in Sotiris Game

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Re: Spells used in Sotiris Game

Postby Anderas » January 25th, 2016, 3:04 pm

Genie and Fire of wrath should be the only spells to be cast anywhere.

The others, do they use your magic range system?

I like them, they are slightly better than the originals, but really slightly.


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Re: Spells used in Sotiris Game

Postby Sotiris » February 4th, 2016, 9:49 am

Thank you for advices.
Clairvoyance, Chains of Darkness, Genie and Fire of Wrath (fail: :roll5: / :roll6: ) will be anywhere on the board.
Any other spell uses my LOS system.

The US Wall of Stone was very strong. This version i think will work well.
Addition on Cloak of Shadows: i'm thinking to make it move 1 square per round (caster decides). I remind you that it lasts until the caster casts another spell or dies. What do you think?
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Re: Spells used in Sotiris Game

Postby Anderas » February 4th, 2016, 9:54 am

The option to end it is very good! That was a real problem with the original.
It means we are playing with your spells next time, right?
Can I then have the old Alisa back?


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Re: Spells used in Sotiris Game

Postby Sotiris » February 4th, 2016, 10:52 am

Anderas wrote:It means we are playing with your spells next time, right?

Yes, i'll upload them all before we start.

Anderas wrote:Can I then have the old Alisa back?

Unfortunately not. Road Warrior, Gold Bearer and you will have to create new heroes according to this guide:
gallery/image_page.php?album_id=24&image_id=1447
But your equipment, completed quests, killed monsters remains the same.
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Re: Spells used in Sotiris Game

Postby Gold Bearer » February 4th, 2016, 11:32 am

:o What? No more using our own heroes? :cry:
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Expanded Combined Spells: viewtopic.php?f=38&t=4296

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Re: Spells used in Sotiris Game

Postby Anderas » February 4th, 2016, 2:52 pm

I like it. So we get leveled.

I take MAM, redraw treasure cards, spell casting, 5 Body and 5 Mind. Cool a multipurpose Hero!


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Re: Spells used in Sotiris Game

Postby Gold Bearer » February 4th, 2016, 6:51 pm

Sotiris wrote:The US Wall of Stone was very strong.
Agreed but I think your one is too weak. It average one shield per defence, it could be blown over with a hard enough puff. Why not just use the official one? Defends on white shields, 1BP. You can't judge the effectiveness based on one test because it was pure fluke that it lasted as long as it did. It should have averaged two shields per defence, it got a lot more than that.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Expanded Combined Spells: viewtopic.php?f=38&t=4296

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Re: Spells used in Sotiris Game

Postby Sotiris » February 5th, 2016, 12:56 am

Gold Bearer wrote:You can't judge the effectiveness based on one test because it was pure fluke that it lasted as long as it did.

No, i also see it in my group.
Anyway, a Wall of Stone does its job* very well, even if it breaks on the 1st attack. And don't forget that i'm going to upgrade the rest Spells of Protection, i don't want to overpower the whole set.
*it cuts LOS and spends 1 attack action from a monster
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Re: Spells used in Sotiris Game

Postby Gold Bearer » February 5th, 2016, 3:55 pm

Sotiris wrote:Anyway, a Wall of Stone does its job* very well, even if it breaks on the 1st attack...
*it cuts LOS and spends 1 attack action from a monster
Good point. |_P
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Expanded Combined Spells: viewtopic.php?f=38&t=4296

A psychedelic substance occasionally causes psychotic behaviour in people who have not taken it. - Terence McKenna
DMT - The Spirit Molecule: https://www.youtube.com/watch?v=fwZqVqbkyLM


Rewards:
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Re: Spells used in Sotiris Game

Postby Sotiris » February 12th, 2016, 8:38 am

These will be the final spells:
Air, Earth, Fire, Water, Darkness, Detection, Protection

Treasure deck modifications (for "...and the quest begins" game):
The removed cards from heroes' deaths return to the deck. This rule will be cancelled.
No extra WM appears when a hero draws a WM card. This rule will be cancelled.
For each additional hero add 1 WM & 1 Hazard card into the deck. Same rule for fewer heroes (remove 1 & 1).

Tokens:
Zargon starts each quest with tokens=heroes+mercenaries (tokens from previous quests included)
Add 1 Token each 10 5 rounds or when a hero/mercenary dies. No bonus or penalty for fewer/more heroes.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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