Round 10Results & Rewards
- Sir Ragnar
- Eldron Leafsting
- Forced Thorik Blackblood to yield
- Forced Godric Longbeard to yield
- Forced Sir Lucien Hammershield to yield
- Forced Sir Itos to yield
- Slain by Sir Ragnar
- Won 80 gold
- Sir Itos
- Yielded to Eldron Leafsting
- Sir Lucien Hammershield
- Forced Kili Thekkrson to yield
- Yielded to Eldron Leafsting
- Won 20 gold
- Godric Longbeard
- Yielded to Eldron Leafsting
- Kili Thekkrson
- Yielded to Sir Lucien Hammershield
- Thorik Blackblood
- Yielded to Eldron Leafsting
Sotiris wrote:I really enjoyed the tournament...(with mage's too).
Thanks for playing, I enjoyed it too. I'm hoping it will work well as a random settlement encounter for Heroes to play through between quests. It offers them a chance to win a bit of extra money but there is also the risk of dying. Of course if the Heroes fail to win anything it will end up costing them money as they have to pay to regain their BP/MP/Spells. But that is one of my main aims in writing the roleplay book (wasting players' money so they don't max out as quickly
)
Sotiris wrote:...and i'm looking forward to the next (with mage's too).
I could be tempted to run another one of these with wizard's & crossbows allowed if there is enough interest.
Sotiris wrote:I believe it's better to give full equipment to heroes (with 2-handed penalty & limited quarrels on crossbows). Give them an amount of gold to buy whatever they want.
For example, against the Wardancer i would use a short sword or thrown daggers instead of the battle axe.
If I run another one of these tournaments I could maybe allow players to roll a random amount of gold to buy equipment with instead. Allowing you to roll random Att/Def scores was just an extra test of the system I put in place for Morcar to create his knights. I was actually quite please you got Att: 4, Def: 4 as it showed the system works. I was also a little annoyed that Thorik and Lucien got such low scores but that's what you get with random systems!
I also feel a little guilty that Ragnar won as I cheated by just adding him instead of using a random character.
but not that guilty Sir ItosOn paper I thought his skill was really OP and was going to cause me lots of trouble. As it turned out it only got used once in the whole tournament so I was a little disappointed. I guess as he gets more equipment it will come into play more and of course monsters will very rarely be able to avoid it by attacking diagonally
(or maybe he will be equipped with a diagonally attacking weapon).
WardancerI'm not a fan of how many different skills this character has. I prefer to limit characters to one skill each but that is just personal choice and I understand that you have created a
lot of characters.
Daedalus wrote:Gold Bearer wrote:Sotiris wrote:And i thought that i killed you. 1
dodges the whole attack!!
So the more sculls the attacker rolls the easier you defend it.
Yep. The more powerful the strike the easier it is to dodge but the more it hurts if you get hit.
Yes, it hurts more if you are hit by more skulls and fail to get a white shield. Same goes for any defender who fails to get any white shields. The penalty for the Wardancer's defense is against fewer hits, since he throws fewer Defend Dice against them. Nickle and diming him is the way to go. As Ragnar knows, he stands a better chance with 1 less Attack Die. He's a calculating SOB.
Yep, I worked this one out very early on (I ran a few playtests with this character before we begun). I really like this rule. Goblins, Skeletons and Zombies will too.
Duel wielding is something I am vary wary of adding to the game. I created a quest treasure in 'Dealing with Death' that allowed a Hero to attack twice with 3 combat dice. I really regretted this when play testing this quest pack and tried to tone it down in the QP notes by clarifying that a Hero must either move then attack twice OR attack twice then move. Eldron pretty much cleared up in this game and I think this was mainly down to his duel attacks. Maybe I shouldn't have given him that broadsword
Thanks for playing.