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Reworked Core Quests

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Re: Reworked Core Quests

Postby mikemacdee » Saturday January 25th, 2014 12:02am

Goot, you can read The Manse Macabre or Dark Company play by post threads to get a rough idea how it works. Some general tips are:
1) Click the "dice" button and type 2d6, 4d6, etc to roll the dice. Always use d6.
2) The dice code doesn't work when you "preview" your post, so just post to see the results, then edit to add the rest of your move. When editing, don't mess with the dice html: it's normal for it to look different when you go back in to edit.
3) Generally if you attack a monster, you also roll for its defense to save time. Zargon does the same for the heroes.

EDIT: Check Jason's post at the bottom of page one, too, in case you missed it.


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Re: Reworked Core Quests

Postby Sotiris » Saturday January 25th, 2014 6:23am

Modular board? Nice! I'm interested too!
About custom heroes, i tell you how i want him and then you answer me if he's balanced?
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Re: Reworked Core Quests

Postby JasonMCM » Saturday January 25th, 2014 2:53pm

Sotiris wrote:About custom heroes, i tell you how i want him and then you answer me if he's balanced?

Just about, as long as you don't put up something crazy OP then you probably will be approved.
Do you PBP? I do. See my exploits below.

Amy the Amazon
Interactive HeroQuest
Sir. Jason the Champion
Trapped in the Dark
Swiftfoot the Elf
The Dark Company
Zargon the Evil Wizard
Core Quests Redone


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Re: Reworked Core Quests

Postby Sotiris » Saturday January 25th, 2014 3:59pm

Ok, check my Knight.
knight2.jpg


example:
A :chaoswarrior: attacks a full equipped Knight and rolls :skull: :skull: :blackshield: :blackshield:
Knight defends and rolls :whiteshield: :whiteshield: :whiteshield: :whiteshield: :skull: :skull: which means that he defended succesfully and rolled 2 shields in excess.
Now :chaoswarrior: must immediately defend those 2 shields and rolls :blackshield: :skull: :skull: :skull: . He loses 1 B.p.
You do not have the required permissions to view the files attached to this post.
Last edited by Sotiris on Monday January 27th, 2014 4:50am, edited 1 time in total.
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Re: Reworked Core Quests

Postby JasonMCM » Sunday January 26th, 2014 9:31pm

Looks good. Barbarian replacement?
And as I am planning on running a full quest pack we can see if he becomes OP with a pile of armor. :D

Side note: you made an N/A character card and then used the non-N/A spelling of armor (armour).
Last edited by JasonMCM on Sunday January 26th, 2014 9:59pm, edited 1 time in total.
Do you PBP? I do. See my exploits below.

Amy the Amazon
Interactive HeroQuest
Sir. Jason the Champion
Trapped in the Dark
Swiftfoot the Elf
The Dark Company
Zargon the Evil Wizard
Core Quests Redone


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Killed a mighty Fimir! Destroyed a Zombie!
JasonMCM

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Re: Reworked Core Quests

Postby drathe » Sunday January 26th, 2014 9:45pm

JasonMCM wrote:Looks good. Barbarian replacement?

Side note: you made an N/A character card and then used the non-N/A spelling of armor (armour).

Armour looks right to me. ;)
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Re: Reworked Core Quests

Postby JasonMCM » Sunday January 26th, 2014 9:59pm

Is armor just a US thing?
Do you PBP? I do. See my exploits below.

Amy the Amazon
Interactive HeroQuest
Sir. Jason the Champion
Trapped in the Dark
Swiftfoot the Elf
The Dark Company
Zargon the Evil Wizard
Core Quests Redone


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Killed a mighty Fimir! Destroyed a Zombie!
JasonMCM

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Re: Reworked Core Quests

Postby Sotiris » Monday January 27th, 2014 4:52am

Oh didn't noticed that! Ok, fixed now! :D
Yes, barbarian replacement, thank you!!
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Re: Reworked Core Quests

Postby mikemacdee » Monday January 27th, 2014 6:41am

As long as we're nitpicking each other's rhetoric, N/A means "Not Applicable," whereas NA is for North America. |_P

I like that Knight a lot actually.


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Re: Reworked Core Quests

Postby JasonMCM » Monday January 27th, 2014 7:00am

I don't know how to word it, nor do I know if it would fit on the character sheet (it's rather full right now,. but I think that a rule that the knight cannot return more damage than his weapon could naturally do might be a good idea.

Example night with a broadsword gets attacked by a chaos warrior

Chaos Warrior roll: :skull: :whiteshield: :whiteshield: :blackshield:
Knight roll: :whiteshield: :whiteshield: :whiteshield: :whiteshield: :whiteshield: :whiteshield:
Chaos Warrior Defense :skull: :whiteshield: :blackshield: :blackshield:
Net result: Chaos Warrior takes 1 damage, because even though the knight got 5 white shields extra his broad sword can only do 3 damage.

Or am I making this too complicated for situations that are going to come up only once every 15-20 quests?
Do you PBP? I do. See my exploits below.

Amy the Amazon
Interactive HeroQuest
Sir. Jason the Champion
Trapped in the Dark
Swiftfoot the Elf
The Dark Company
Zargon the Evil Wizard
Core Quests Redone


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Killed a mighty Fimir! Destroyed a Zombie!
JasonMCM

Ogre Chieftain
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