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The Dark Company

PostPosted: December 13th, 2013, 5:59 am
by The Road Warrior
Anyone interested in playing through this here?




:barbarian: mikemacdee
:dwarf: TMU
:elf: JasonMCM / Tasoe
:wizard: Sotiris

Re: The Dark Company

PostPosted: December 13th, 2013, 7:48 am
by mikemacdee
I'm only somewhat aware of The Dark Company rules, but I'll call dibs on the Barbarian. Might be fun to explore a massive map.

Would this be with the US or UK rule set? Maybe it should be announced up front when you get it going.

Re: The Dark Company

PostPosted: December 13th, 2013, 8:32 am
by The Road Warrior
mikemacdee wrote:Would this be with the US or UK rule set? Maybe it should be announced up front when you get it going.


I need to read through the notes again before making a firm decision on this. At the moment my thoughts are:

  • EU rules as it is was only released in the EU, some exceptions will be made such as the NA rules for traps.
  • Before the quest begins the Heroes will be allowed to take all of the equipment cards from the EU set and distribute them to each Hero, so 2 helmets, 2 shields and 1x everything else.
  • The Heroes may also take all 5 Quest Treasures and distribute them in the same way (I am undecided on the Wizards cloak and bracers, I really don't like them!)

Re: The Dark Company

PostPosted: December 13th, 2013, 9:31 am
by TMU
I could participate, I've been checking the map but can't remember a thing of it. Mainly because it's so huge and that it's in dutch :D Dwarf on me if that's cool :)

Re: The Dark Company

PostPosted: December 14th, 2013, 1:53 am
by mikemacdee
If it's UK rules, I guess I'll just play like normal and take your word on the results. I'll review the UK equipment cards in the meantime.

Re: The Dark Company

PostPosted: December 14th, 2013, 6:47 am
by Sotiris
Never played Dark Company before and and i don't remember anything of the map.
I'm interested for Wizard!

Re: The Dark Company

PostPosted: December 14th, 2013, 7:02 am
by The Road Warrior
mikemacdee wrote:If it's UK rules, I guess I'll just play like normal and take your word on the results.


There's really not as much difference as people make out.
  • Monsters have different stats. I will post a monster card each time you encounter a new type of monster for you to reference.
  • The Armoury is slightly different (there are even 2 slightly different versions). I will post copies of the cards here before we begin for reference.
  • Death is different - The Wizard & Elf cannot save themselves with a spell, only potions in the same way as the Dwarf & Barbarian
  • Adjacent is not defined in the same way as the NA rules, in fact it is not defined at all. The definition of adjacent for this game will be 'All 8 squares surrounding a Hero'. I think this only really effects how you use the crossbow.
  • Spells use combat die, not red die. Basically where the NA spells say roll a 6, you must roll a black shield etc.

Some rules specific to this Quest.
The quest is divided into 13 stages, covering 4 HQ boards. In a slight change to the published rules each door that is an exit from a stage will lead directly into the next stage. (the rules state that every Hero must exit a stage before you begin the next one, I think this is so that you can play the quest on 1 board. As owning 4 boards is not an issue for us I have made this slight change).

Between Stages
The Heroes do not return to their full strength between stages, nor do the Elf or Wizard replenish their spells. However, all character players may keep the potions and special treasures they have found.

Dark Company Warriors
The Dark WArriors are an elite group of fighters who can defend in a special way. Roll the required number of dice shown as normal and as long as you roll at least one black shield, the Dark Warrior defends successfully and remains unharmed.

The Doomguard
The Chaos Warriors in this adventure are members of Morcar's elite regiment, the Doomguard. These monsters defend in the same way as the Dark Warriors.

Treasure chests
These may only be opened by a Hero that is standing adjacent to the treasure chest. A trapped chest must be disarmed by standing adjacent to the chest and rolling a combat die in the usual way.

Re: The Dark Company

PostPosted: December 14th, 2013, 7:40 am
by mikemacdee
"Adjacent = all 8 squares surrounding the hero" would also negate the staff's and longsword's diagonal attack bonuses, rendering them pretty much useless, unless it's different in the UK version.

Re: The Dark Company

PostPosted: December 14th, 2013, 11:18 am
by The Road Warrior
mikemacdee wrote: it's different in the UK version.


It is different, but only in the terms used to describe how a Hero may attack.

EU rules say:
To attack a monster, or a character, you must be in one of the four squares: to the side, front, or rear. You cannot attack diagonally.

NA rules say:
You may attack any monster you are adjacent to. You are adjacent if you are directly to the side, front or rear of another square.... ...Some weapons allow you to attack diagonally or from a distance.

The only real difference I can see is that the NA rules allow the Crossbow to attack diagonally, as these squares are not included in the definition of 'adjacent'. In the EU rules you could interpret the word 'adjacent' on the Crossbow card in the same way as the NA rules or as I have above. I think both interpretations are acceptable. I prefer to do it as I have as it adds importance to the Spear and Staff by not allowing the crossbow to attack diagonally.

Re: The Dark Company

PostPosted: December 14th, 2013, 4:28 pm
by mikemacdee
So you're just clarifying what adjacent is, but "only certain weapons can attack diagonally" still applies? I think I get it now.