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The Manse Macabre (concluded)

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Re: The Manse Macabre (in progress)

Postby mikemacdee » Thursday June 20th, 2013 5:23pm

Hurgar:

Hurgar stampedes after the cowardly fimir and chops him good with his broadsword.

Image

Then he meets the fellow it had been shouting at this whole time. This fimir seems to have been laying bricks in the newest wall of the expansion when the battle came through the door. Bored with its work, it eagerly turns toward the barbarian with a sneer.

Eddy:

Image

Eddy repositions himself, deciding whether any of his spells will aid his brash friend.

It is still Eddy's turn...


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Re: The Manse Macabre (in progress)

Postby Sjeng » Friday June 21st, 2013 12:57am

Can't remember which spell I have left... Or Hurgar's body points :(
Oh well, I search my room for traps and hidden doors. EoT.

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Re: The Manse Macabre (in progress)

Postby mikemacdee » Friday June 21st, 2013 1:09am

You only used Fire of Wrath. Your spell groups are Fire, Air, and Water.

You could keep a notepad file on your desktop for keeping track of used spells. I'm using one to watch everyone's stats (Hurgar hasn't been touched...yet)

You also find no secret doors or traps.


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Re: The Manse Macabre (in progress)

Postby Daedalus » Friday June 21st, 2013 1:28am

Kili: "I'm missing out on a fight again--Oooh, that gets me mad!"
Kili rushes toward the Fimir.

Movement:
Daedalus rolled 2 6-sided dice:
1, 2


Did I say "rushes"? :roll: Place him north of the Elf.

Aren't we playing NA rules here? Magic works a bit differently. Fire of Wrath requires line of sight, so the wall should have prevented casting the spell, or the Wizard should have moved into view, first. Then again, if you want to allow EU spells for an EU player, I imagine things can work out.

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Re: The Manse Macabre (in progress)

Postby mikemacdee » Friday June 21st, 2013 1:40am

Daedalus wrote:Aren't we playing NA rules here? Magic works a bit differently. Fire of Wrath requires line of sight, so the wall should have prevented casting the spell, or the Wizard should have moved into view, first.


Yes we are, thanks for the reminder. Spells can only be cast on targets in line of sight (except the Genie -- I'll allow both of his abilities to ignore line of sight). I'm letting the Fire of Wrath incident go because it was kinda funny watching the wizard go Snagglepuss after a failure.

"Heavens ta margatroid! The spell fizzled! Exit, stage left evennn!"

*ahem*

Kili:

Image

Kili enters the room, working himself into another frothing fit (and clandestinely rubbing his sore foot).


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Re: The Manse Macabre (in progress)

Postby Big Bene » Friday June 21st, 2013 5:10am

mikemacdee wrote:
Daedalus wrote: hat geschrieben:Aren't we playing NA rules here?
Yes we are, thanks for the reminder.
Shouldn't the orcs have had more body points, then? Don't know the stats by heart...
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby mikemacdee » Friday June 21st, 2013 5:42am

The monsters with more than one body point in the NA version are Fimir, Mummy, Chaos Warrior, and Gargoyle.

I'll try to remember to post the stats when a monster appears. For now, a reminder:

FIMIR
MOV 6 :: ATK 3 :: DEF 3 :: BODY 2 :: MIND 3

Also, a reminder to everyone to check previous posts before taking your turn, to make sure you haven't missed anything.

I think the Elf is the only one who hasn't gone yet.


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Re: The Manse Macabre (in progress)

Postby The Road Warrior » Friday June 21st, 2013 5:49am

well I guess I better go and give 'Hurgar the Reckless' a hand with those Fimir.

Caranthir Movement:
The Road Warrior rolled 2 6-sided dice:
1, 4


Not enough movement to get into the room and do anything useful so I will move to the south eastern corner of this room and see if that Fimir dropped any treasure.
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Re: The Manse Macabre (in progress)

Postby mikemacdee » Friday June 21st, 2013 6:02am

Cranthir:

Image

Caranthir retrieves the Fimir's Toolkit -- apparently Hurgar's blow cut it loose as he chased it through the doorway. The strap is easily fixed by elfy hands.


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Re: The Manse Macabre (in progress)

Postby mikemacdee » Friday June 21st, 2013 6:07am

Zargon's Turn:

Image

Hurgar's situation begins to looks dire as the two Fimir masons flank him and lay into him with their hammers.

Injured Fimir attacks first, itching for a piece of the guy that cut him:
mikemacdee rolled 3 6-sided dice:
3, 2, 2


Hurgar defends...
mikemacdee rolled 4 6-sided dice:
2, 2, 6, 1


The new Fimir takes a swing next...
mikemacdee rolled 3 6-sided dice:
3, 6, 1


Hurgar defends again!
mikemacdee rolled 4 6-sided dice:
5, 1, 3, 1


Hurgar feebly blocks the onslaught, receiving a total of 4 body points of damage! That's...wow. Hey, at least he's still standing, right?

End of Turn.


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