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The Manse Macabre (concluded)

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Re: The Manse Macabre (in progress)

Postby The Road Warrior » Wednesday June 19th, 2013 7:22pm

well if that's the Orc dead I'll have a crack at that fimir. I move to the square N of the beast first.

Caranthir Movement:
The Road Warrior rolled 2 6-sided dice:
3, 6


Caranthir Attack:
The Road Warrior rolled 2 6-sided dice:
6, 4


Fimir Defence:
The Road Warrior rolled 3 6-sided dice:
6, 4, 5
Image
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Re: The Manse Macabre (in progress)

Postby mikemacdee » Wednesday June 19th, 2013 8:31pm

Caranthir:

Image

Lucky 'Ran's luck deserts him as he swings...and misses.

The fimir sneers and drops the large floor tile to brandish a nasty-looking sledge.


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Re: The Manse Macabre (in progress)

Postby Daedalus » Thursday June 20th, 2013 1:03am

Turn order seems to just be slowing things, so Kili will try to get in on the Fimir action.

Movement:
Daedalus rolled 2 6-sided dice:
3, 2


Sigh...he stumps across from the doorway, then. I'm beginning to understand why Kili is always working himself up into a rage.--the frustrated Trollslayer needs somthing to do while the others do all of the killing.
..
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Re: The Manse Macabre (in progress)

Postby mikemacdee » Thursday June 20th, 2013 1:20am

Daedalus wrote:I'm beginning to understand why Kili is always working himself up into a rage.--the frustrated Trollslayer needs somthing to do while the others do all of the killing.

Ooh! I know! He should go exploring on his own. Surely nothing terrible will happen!

I'll move you close to the battle for now, though, unless you change your mind.

Kili:

Image


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Re: The Manse Macabre (in progress)

Postby Big Bene » Thursday June 20th, 2013 2:47am

Daedalus wrote:Don't confuse Hurgar. Speaking while counting only serves to distract him. :?

Slayer dwarf is mean.
Hurgar not stupid just cause Hurgar don't know brainy-talk of magicmans.
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby Sjeng » Thursday June 20th, 2013 6:16am

O noes... I'm open to an attack by a nasty fimir... Better use my fire spell that can target anywhere.

I cast FIRE OF WRATH!!

fimir defense roll:
Sjeng rolled 1 6-sided dice:
6


Image

oh my friggin lord... It dodges my awesome spell... I'm getting out of here (as far away as possible). Movement:

Sjeng rolled 2 6-sided dice:
5, 3

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Re: The Manse Macabre (in progress)

Postby mikemacdee » Thursday June 20th, 2013 6:29am

Eddy Wizzard:

Image

Eddy casts Escape...

...and does!


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Re: The Manse Macabre (in progress)

Postby mikemacdee » Thursday June 20th, 2013 6:32am

Zargon's Turn (take 1)

I lack confidence in the dice code's ability not to piss me off at the moment, so let's see what happens.

The fimir shouts something over its shoulder, then takes a swing at Caranthir!
mikemacdee rolled 3 6-sided dice:
5, 5, 6


Caranthir defends...
mikemacdee rolled 3 6-sided dice:
6, 3, 5


Image

Missing, the fimir backs to the open doorway, shouting again angrily.

End of turn.


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Re: The Manse Macabre (in progress)

Postby Big Bene » Thursday June 20th, 2013 8:55am

After 'im!

Big Bene rolled 2 6-sided dice:
6, 4

1 east, two south, two east

Hurgar hurries to fight wagtail greenskin!
Big Bene rolled 3 6-sided dice:
3, 4, 6

fimir defense:
Big Bene rolled 3 6-sided dice:
1, 3, 1

Hurgar smash :barbarian: ... with a little luck...

EOT
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby Sjeng » Thursday June 20th, 2013 12:28pm

I guess it's safe to scurry back :P

movement:
Sjeng rolled 2 6-sided dice:
5, 5


I go south of the elf so I can see through the door, and if needed, cast a spell of Hurgar if he just walked into a heap of trouble. (I'll wait for the room to be revealed first).

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