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The Manse Macabre (concluded)

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: The Manse Macabre (in progress)

Postby mikemacdee » Tuesday June 18th, 2013 7:19pm

Zargon's Turn

Just beyond the east doorway a monstrous voice bellows something in a guttural, daemonic language. The inflection suggests the speaker is shouting for a comrade to hurry the hell up -- probably the very slaves the heroes just slew. These creatures seem unaware of the intruders' presence.

End of Turn.


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Re: The Manse Macabre (in progress)

Postby Big Bene » Wednesday June 19th, 2013 4:05am

mikemacdee wrote:These creatures seem unaware of the intruders' presence
Ha! They soon will be 'ware as Hurgar and skinny-friends kick thar butt back to hell!
Movement:
Big Bene rolled 2 6-sided dice:
1, 3

Hurgar goes and opens door - perhaps he'll go in or attack, depending what's behind.
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby mikemacdee » Wednesday June 19th, 2013 4:57am

Hurgar:

Hurgar bravely(?) moves to the door and flings it open.

Image

It opens into an unfinished expansion, unfurnished save by a few small piles of stone debris. It's impossible to tell what sort of room this used to be, as more than half of the walls here are new, much like in the corridor to the north. The door on the east wall has not yet been installed, thus the threshold gapes as if in awe of the intruders' hubris.

Less-in-awe are the construction workers, a bulky orc and a massive fimir, the latter apparently the source of the shouting voice. He wears a heavy leather toolkit around his waist, and holds a large marble floor tile in his hands that may be bound for Hurgar's head in the next few seconds.

Hurgar's brain feebly calculates his odds before he makes his next move (and concludes his turn).


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Re: The Manse Macabre (in progress)

Postby Sjeng » Wednesday June 19th, 2013 5:37am

if Hurgar can attack diagonally, he could take out the fimir, then let the elf deal with the orc :D
gogogo!
Poor dwarf missing out on all the fun xD

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Re: The Manse Macabre (in progress)

Postby Big Bene » Wednesday June 19th, 2013 11:15am

Sorry, Hurgar cannut attack diaboli... diacritc... over the corner :cry:
Has only broadsword. Hurgar smash :barbarian: orc!
attack:
Big Bene rolled 2 6-sided dice:
4, 5

orc defense:
Big Bene rolled 2 6-sided dice:
5, 4


...or so he thinks.
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby The Road Warrior » Wednesday June 19th, 2013 11:18am

Isn't a broadsword 3 dice ;)
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Re: The Manse Macabre (in progress)

Postby Sjeng » Wednesday June 19th, 2013 12:26pm

yeah, just roll 1 extra die 1d6, if it's a skull, orcington dies. :orc:

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Re: The Manse Macabre (in progress)

Postby Daedalus » Wednesday June 19th, 2013 1:07pm

mikemacdee wrote:Hurgar's brain feebly calculates his odds before he makes his next move (and concludes his turn).

Big Bene wrote:Sorry, Hurgar cannut attack diaboli... diacritc... over the corner :cry:
Has only broadsword. Hurgar smash :barbarian: orc!
attack:
:whiteshield: :whiteshield:
...or so he thinks.

The Road Warrior wrote:Isn't a broadsword 3 dice ;)

Don't confuse Hurgar. Speaking while counting only serves to distract him. :?
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Re: The Manse Macabre (in progress)

Postby mikemacdee » Wednesday June 19th, 2013 7:12pm

Sjeng wrote:yeah, just roll 1 extra die 1d6, if it's a skull, orcington dies. :orc:

I'll do it!

Broadsword 3/3:

mikemacdee rolled 1 6-sided dice:
1


mikemacdee rolled 1 6-sided dice:
1


WORK with me, dice code!


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Re: The Manse Macabre (in progress)

Postby mikemacdee » Wednesday June 19th, 2013 7:19pm

Okay, let's try this again since the forum dice code is being dumb.

Hurgar:

Image

Hurgar charges in and narrowly manages to fell the Orc!


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