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Re: The Manse Macabre (in progress)

PostPosted: January 5th, 2014, 7:46 pm
by The Road Warrior
:lol:

Caranthir checks the room for traps and secret doors before moving onto the switch in the door way.

Re: The Manse Macabre (in progress)

PostPosted: January 5th, 2014, 10:32 pm
by mikemacdee
Caranthir, turn 53:
Finding no unpleasantness in the torture chamber besides the floor switch in the doorway, Caranthir moves to save his friends!

CLICK grindgrindgrind

Image

Re: The Manse Macabre (in progress)

PostPosted: January 6th, 2014, 2:05 am
by Sjeng
I just had an idea! What if Caranthir moves onto the X as well, will the skeleton be crushed by our three combined bulky bodies? :D Then the dwarf can release us again lol.

Re: The Manse Macabre (in progress)

PostPosted: January 6th, 2014, 2:49 am
by mikemacdee
Sure, but the monsters cushioned you last time, Wizard; crushing the skeleton with your body would cost you two white dice, 1 BP per :skull:.

Also you'd have to be absolutely certain the dwarf feels obliged to let you guys out afterward. 'Cos if he opted to keep the reward for himself, who am I, as the evil scheming Zargon, to argue?

Re: The Manse Macabre (in progress)

PostPosted: January 6th, 2014, 3:44 am
by Sjeng
Errrr, better not then... I'll take my chances defending from the skeleton.

Re: The Manse Macabre (in progress)

PostPosted: January 6th, 2014, 7:09 pm
by mikemacdee
Then it's all down to the troll slayer. What oh what will he do?

Re: The Manse Macabre (in progress)

PostPosted: January 10th, 2014, 12:13 am
by Daedalus
What to do...what to do? On the one hand, wrecking a Skeleton with a Wizard's body is a novel approach that would doubtless attract raised mugs at the tavern. On the other hand, Kili would have to trust an Elf, so maybe just search for treasure. Kili does like gold, after all.

Kili will first search for treasure and then move to trigger the wall at the other plate--if he has enough movement. Let chance decide if he can satisfy both of his desires. That Skeleton is gonna get :skull: :skull: to attack Eddy anyway.

Daedalus rolled 2 6-sided dice:
1, 4

Re: The Manse Macabre (in progress)

PostPosted: January 10th, 2014, 1:57 am
by Sjeng
DUDE! I GET DO DEFEND AGAINST THE SKELETON, NOT THE CRUSHING!!

Re: The Manse Macabre (in progress)

PostPosted: January 10th, 2014, 4:52 am
by mikemacdee
Kili, turn 53:
Searching the torture chamber, Kili finds a platinum ring lost between the rack and the wall -- it is a Ring of Mist, which can cast the Veil of Mist spell on the wearer! The ring is worth 1 charge per Quest.

Sadly he is too slow to make it to the switch before the skeleton makes its move...

Image

Zargon, turn 53:

Skeleton attacks Eddy!
mikemacdee rolled 2 6-sided dice:
6, 5

Zargon curses his bones!

End of turn. Round 54 (final round?) commences!

Re: The Manse Macabre (in progress)

PostPosted: January 10th, 2014, 8:01 am
by Sjeng
Sadly, he says... :\

Well, you missed, boohoo! I attack.

Sjeng rolled 1 6-sided dice:
4


Then I move away to let Hurgar kill it should I miss.

Sjeng rolled 2 6-sided dice:
6, 4


I stop at the north west sqaure next to Kili. Sorry for locking you in Hurgar, I would have stepped on the other X too, but the Elf is there already. Does this mean he's keeping the door open by the way?