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The Manse Macabre (concluded)

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Re: The Manse Macabre (in progress)

Postby Big Bene » Tuesday December 10th, 2013 3:50am

Daedalus wrote: He then starts slapping himself silly. Rowf!
Huh?
Be it the known lack of sense of humor of dwarfes or the known lack of wit of barbarians - I don't get it...
:dwarf: :?: :barbarian:
Daedalus wrote:"After you, big guy."

Well, Hurgar would, but 'e already moved dis round, so it's up ta you.
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby The Road Warrior » Tuesday December 10th, 2013 4:24pm

Sjeng wrote:Oh just open the door already shorty. What can possibly go wrong now the mummy is dead?


You could always open the door, you haven't moved on this round yet. ;)
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Re: The Manse Macabre (in progress)

Postby mikemacdee » Tuesday December 10th, 2013 7:27pm

Eddy couldn't reach the door from there. It's really down to the dwarf at the moment.


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Re: The Manse Macabre (in progress)

Postby Big Bene » Wednesday December 11th, 2013 6:28am

mikemacdee wrote:Eddy couldn't reach the door from there. It's really down to the dwarf at the moment.
'E still could walk right inta da room, openin' da door on da way.
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby Sjeng » Wednesday December 11th, 2013 6:41am

I did move, didn't I? I could always pass by Kili, (on his square) open the door, then pass Caranthir, and stop behind him, but I find that a bit mean to do ;)
I'll wait for the fodder brave warriors to open the door and take the attack.

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Re: The Manse Macabre (in progress)

Postby The Road Warrior » Thursday December 12th, 2013 9:08am

Can we start a new round so I can open the door... :(
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Re: The Manse Macabre (in progress)

Postby Daedalus » Thursday December 12th, 2013 7:17pm

It was my intention that we start turn 52 when I had Kili say after you, big guy (everybody had already moved in turn 51). I should have posted EoT. It's usually best to have the first Hero in the turn order (Hurgar) open a door so that everyone may act in that round of turns before Zargon. Being in front of a door doesn't prevent another Hero from opening a door and passing through to the room, as Big Bene has mentioned.

The image was of Curly, one of the Three Stooges. It was played a lot on American TV when I was a kid. In the particular episode from the photo he was in a boxing match and would go beserk when Larry, another of the Stooges, would play "Pop Goes the Weasel" on the violin. I remember him slapping himself silly, saying "Rowf" like a dog, and spinning around in a circle on the floor when he got that way. I figure a Trollslayer is equally bizarre when working up to a beserk fury.
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Re: The Manse Macabre (in progress)

Postby mikemacdee » Friday December 13th, 2013 3:28am

Eddy hasn't moved on turn 51, but I guess he's getting skipped again.

Zargon, turn 51:

The nearby sounds have stopped.

(Heroes are now required to roll for movement again.)

End of Turn. Round 52 commences.


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Re: The Manse Macabre (in progress)

Postby Big Bene » Sunday December 15th, 2013 6:49am

Well then, ta keep things goin', Hurgar'll open dat door.
Movement:
Big Bene rolled 2 6-sided dice:
4, 3
'E goes inta da room, openin' da door under 'is way. Dis takes three steps - so, what's in now?
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby mikemacdee » Monday December 16th, 2013 1:37am

Hurgar, turn 52:
Hurgar bursts through the door on his first move, flooding the corridor with the stench of dried blood as he reveals a room that speaks of a hideous history. Its only inhabitant is a single undead servant, its zombie-like movements weaker than one expects from its sort: Baron Martense's power over the thing is waning, but still very present.

Image

However, as Hurgar steps into the room, the tile beneath his feet sinks with a condemning click, and stones grind in the walls nearby...

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THOOM! The heroes are trapped, and the hall fills with horrible moans!

Hurgar still has movement and one action. What will he do?


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