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The Manse Macabre (concluded)

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Re: The Manse Macabre (in progress)

Postby Daedalus » Saturday November 16th, 2013 2:58pm

(Goin' out of town tomorrow, so posting Kili ahead of Caranthir.)

"Garrr!" (Pirate speech oughtta break his luck.) Kili leaps at the decrepit patriarch, leading with a downward-arcing hammer blow.

Kili attack:
Daedalus rolled 4 6-sided dice:
2, 6, 1, 4


Mummy defense:
Daedalus rolled 4 6-sided dice:
3, 3, 4, 3


"Aye, that should finish him."
..
UNCLE ZARGON
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Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: The Manse Macabre (in progress)

Postby mikemacdee » Sunday November 17th, 2013 4:17am

Hurgar, turn 47:
Hurgar swings...and misses!

Image

Kili, turn 47:
Kili takes another swing and shatters Florentine's head into a cloud of noxious dust! The runes on his chest dim, and his mummified body shrivels and crumbles into a pile of ash. Shortly after Florentine's death, the zombies in the courtyard follow suit.

Image

With the source of Baron Martense's power destroyed, the dreadful aura of the house is lifted, and the Baron's unnatural storm goes calm. The manor is no longer a beacon of necromantic energy: it is simply an old house with an ugly history.

The Heroes have completed their quest. They are free to leave the manor by gathering in the courtyard and declaring their departure. They may move a full 12 spaces each turn without rolling.


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Re: The Manse Macabre (in progress)

Postby Sjeng » Sunday November 17th, 2013 4:54am

Can I use my Genie to reveal what's left in the north parts? If so, I do :P I'm curious.

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Re: The Manse Macabre (in progress)

Postby The Road Warrior » Sunday November 17th, 2013 7:22am

Well I'd like to see what's in the treasure chest in Florentine's tomb.

Caranthir moves into the tomb and cautiously checks for traps.
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Re: The Manse Macabre (in progress)

Postby mikemacdee » Sunday November 17th, 2013 6:33pm

(Eddy can't use the genie to reveal the north area, but he can still venture there with the cape/pass-through-rock if he wishes.)

Caranthir, turn 47 (cont'd):
After quaffing his potion while watching Florentine's death, Caranthir inspects the tomb for traps and finds none.

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Re: The Manse Macabre (in progress)

Postby Big Bene » Wednesday November 20th, 2013 6:14am

Pointyears, open dat chest already - we wanna explore de north rooms!
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby The Road Warrior » Wednesday November 20th, 2013 12:01pm

Big Bene wrote:Pointyears, open dat chest already - we wanna explore de north rooms!


Sure, I was waiting to see if anyone else moved first.



I open the chest, collect my treasure and sprint the full 12 movement back towards the unexplored Northern corridor.
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Re: The Manse Macabre (in progress)

Postby Sjeng » Wednesday November 20th, 2013 1:01pm

I'll follow the elf. EoT.

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Re: The Manse Macabre (in progress)

Postby mikemacdee » Wednesday November 20th, 2013 8:32pm

I thought we were waiting on the Wizard, but I guess he skips his turn.

Round 48 commences.

Caranthir, turn 48:
Caranthir opens the old wooden trunk: amidst a handful of rotted old personal effects he finds a Holy Pendant, which can be worn like a piece of armor. Undead monsters receive 1 less combat die in defense against the wearer. When the wearer loses a body point to an enemy attack, the pendant is lost.

He then sprints back toward the secret area.

Eddy Wizzard, turn 48:
Eddy follows.

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Re: The Manse Macabre (in progress)

Postby Big Bene » Friday November 22nd, 2013 8:19pm

Go north.
EoT.
Have a look ;)


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