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Re: The Manse Macabre (in progress)

PostPosted: Thursday June 13th, 2013 3:41am
by Big Bene
Hurga OK with two little-nasty dopple-teeming him. :barbarian:
I attack the left one, having already rolled for it in my last post:
Big Bene rolled 3 6-sided dice:
4, 6, 1

@McDee, do you roll the defense or shall we do so directly when attacking?

Re: The Manse Macabre (in progress)

PostPosted: Thursday June 13th, 2013 4:33am
by mikemacdee
BigBene: Rolling for attacker and defender in one post is fine by me. But I'll go ahead and roll for the gobby this time just to keep things moving.

mikemacdee rolled 1 6-sided dice:
4


The goblin slave tries to block Hurgar's attack with his shortsword to no avail: it breaks under the barbarian's attack, and his skull shortly follows.

RoadWarrior: Caranthir meanwhile moves to join his rampaging comrade, admiring an imported painting of a forest landscape hanging on the wall.

Image

Re: The Manse Macabre (in progress)

PostPosted: Thursday June 13th, 2013 4:55am
by Sjeng
Movement for Eddy:
Sjeng rolled 2 6-sided dice:
6, 3

I move behind the elf and search the small corridor for treasure if I can.

Re: The Manse Macabre (in progress)

PostPosted: Thursday June 13th, 2013 5:17am
by mikemacdee
Sjeng:
Image
(Sadly no treasure-searching the halls in the NA rules....however...)

As Eddy takes his place at the door and prepares to ask what sort of mischief Hurgar has gotten into, he's startled by a sudden sound: someone -- or something -- just inside the wall, violently clawing at the bricks as if trying to get at him.

Re: The Manse Macabre (in progress)

PostPosted: Thursday June 13th, 2013 5:42am
by The Road Warrior
mikemacdee wrote:Sjeng:
As Eddy takes his place at the door and prepares to ask what sort of mischief Hurgar has gotten into, he's startled by a sudden sound: someone -- or something -- just inside the wall, violently clawing at the bricks as if trying to get at him.


"Sounds like a buxom young damsel in distress Eddy. Why don't you go and take a look" :lol:

Re: The Manse Macabre (in progress)

PostPosted: Thursday June 13th, 2013 5:46am
by mikemacdee
The Road Warrior wrote:
mikemacdee wrote:Sjeng:
As Eddy takes his place at the door and prepares to ask what sort of mischief Hurgar has gotten into, he's startled by a sudden sound: someone -- or something -- just inside the wall, violently clawing at the bricks as if trying to get at him.


"Sounds like a buxom young damsel in distress Eddy. Why don't you go and take a look" :lol:

:lol: I almost fell outta my chair.

Re: The Manse Macabre (in progress)

PostPosted: Thursday June 13th, 2013 5:49am
by Sjeng
let the dwarf deal with the goblin first, then we'll open doors. :ugeek:

Re: The Manse Macabre (in progress)

PostPosted: Thursday June 13th, 2013 6:07pm
by Daedalus
Kili will move to do just that...

Movement:
Daedalus rolled 2 6-sided dice:
2, 2


...then again, he's an unpredictable sort. Instead, he turns north to have a look-see around the corner, searching for traps and secret doors.

Re: The Manse Macabre (in progress)

PostPosted: Thursday June 13th, 2013 6:20pm
by mikemacdee
Daedelus: Still sleepy from his nap, the trollslayer trips over the threshold. He checks around the corner to the north...

Image

...finding nothing. No secret doors or traps to be found...(the NA rules only allow searching for one or the other, but I'll combine 'em like in the UK version for the sake of time)

However it seems that the house has been renovated recently: these walls appear fairly new.

Re: The Manse Macabre (in progress)

PostPosted: Thursday June 13th, 2013 6:25pm
by mikemacdee
Zargon's Turn

Awright, starting now, let's go ahead and have everyone roll their attack and their enemy's defense in the same post. I'm not sure how different monster stats are in the UK version, so whenever a new monster shows up I'll post its stats in bold.

Image

The goblin hisses and lunges at Hurgar, shortsword bared!

mikemacdee rolled 2 6-sided dice:
6, 6


....and completely misses, face-planting against the wall.

Goblin
MOV 10 :: ATTK 2 :: DEF 1 :: BP 1 :: MP 1

End of Turn.