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Re: Chronicles of Sir Ragnar playtest: The Beginning

PostPosted: Tuesday June 25th, 2013 9:29pm
by Daedalus
Well, I'll see if Sir Ragnar can help you out.

Attack:
Daedalus rolled 3 6-sided dice:
1, 4, 2


Orc defennd:
Daedalus rolled 2 6-sided dice:
2, 2


Scratch the Orc to the south. Ragnar moves east, then north one square. I don't want to risk a surviving Orc killing him and allowing more reinforcements into the room. We need a soldier with more Body Points on the trap door right now for insurance.

Ragnar: "Can one of you be so good as to see that last Orc off? Oh, and Garmin, don't forget to move onto the trap door. I think some uninvited guests are about to come knocking."

Re: Chronicles of Sir Ragnar playtest: The Beginning

PostPosted: Wednesday June 26th, 2013 7:40am
by Big Bene
Garmin steps on the trap door.
"Aye Sir, you are probably right. But may I ask what your next plans are? We can't just stand on that trap door forever, and the cellar or whatever lies down there will fill up with those greenskins".
"Now let me see if I can see for the remaining fiend..."
Attack
Big Bene rolled 2 6-sided dice:
2, 6

Orc defense:
Big Bene rolled 2 6-sided dice:
2, 3

That's for that.

Re: Chronicles of Sir Ragnar playtest: The Beginning

PostPosted: Wednesday June 26th, 2013 8:30am
by Sjeng
Image

Sweet! Sarymor is in the storeroom and searches for treasure in hopes of finding some sort of healing potion for Sneeks.

Since I now have two Sneekses apparently, I'll roll for his movement twice :P

Sjeng rolled 2 6-sided dice:
5, 6


If Sarymor found something usefull, I'll take it. Then I'll search the storageroom for secret doors and hidden traps.

[*]Sneeks - The Scout
Attack - 2
Defence - 5
Body - 1
Mind - 4
Inventory -A Spear, 45 Gold
* Sneeks has a Dwarf-like ability to disarm traps

[*]
Sarymor - The Crossbowman
Attack - 3(1)
Defence - 4
Body - 5
Mind - 3
Inventory - 60 Gold

EoT

Re: Chronicles of Sir Ragnar playtest: The Beginning

PostPosted: Wednesday June 26th, 2013 12:30pm
by Daedalus
Big Bene wrote:Garmin steps on the trap door.
"Aye Sir, you are probably right. But may I ask what your next plans are? We can't just stand on that trap door forever, and the cellar or whatever lies down there will fill up with those greenskins".
"Now let me see if I can see for the remaining fiend..."

"Good work, Garmin--very reliable. You bring up a good point. Umm...how 'bout a quick snack?" :mrgreen:

I guess I misjudged the goal of the Quest. My original plan was to move the cabinet onto the trap door, but it appears that isn't to be. I suppose our detachment outside is of no use here, right? If healing through eating grub is out and we have more to do, I'd say it's time for Ragnar to cowboy up and take the point again. Problem is, Garmin is on the trap door. Can Ragnar pass him? If so, Ragnar will enter the trap door passage, but if not Garmin must lead the way. Of course, Sarymor can volunteer to go first if he wishes. ;)

Re: Chronicles of Sir Ragnar playtest: The Beginning

PostPosted: Wednesday June 26th, 2013 12:38pm
by Sjeng
I think we should first see what Morcar has to say. Daedalus, how did you make your signature text?

Re: Chronicles of Sir Ragnar playtest: The Beginning

PostPosted: Thursday June 27th, 2013 4:07am
by Big Bene
Daedalus wrote:I guess I misjudged the goal of the Quest. My original plan was to move the cabinet onto the trap door, but it appears that isn't to be.
As the author I know, but I won't tell. I think here I overlooked some uncertencies in the plot that I'll have to cover. But for now, I'll see how Road warrior deals with the situation.

Re: Chronicles of Sir Ragnar playtest: The Beginning

PostPosted: Thursday June 27th, 2013 3:50pm
by Daedalus
I guess it's up to Mr. Morcar. I've posted some thoughts in the Chronicles of Sir Ragnar forum.

Re: Chronicles of Sir Ragnar playtest: The Beginning

PostPosted: Thursday June 27th, 2013 4:31pm
by The Road Warrior
Image

If you want to go down into the cellar someone is going to have to roll for movement.

While he is waiting for someone to make a decision Sarymor has a quick root around the storeroom to see if he can find something to eat. Inside the cupboard he finds this...

Image

It looks like Sarymor will not be the first to enter the cellar.

Re: Chronicles of Sir Ragnar playtest: The Beginning

PostPosted: Friday June 28th, 2013 1:10am
by Sjeng
Sjeng rolled 1 6-sided dice:
6

Re: Chronicles of Sir Ragnar playtest: The Beginning

PostPosted: Friday June 28th, 2013 2:58am
by Big Bene
What was this? Movement with 1d6?