Chronicles of Sir Ragnar playtest: The Beginning

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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby The Road Warrior » Saturday June 22nd, 2013 6:56am

Sjeng wrote:Awesome. Just 2 orcs left! :D I hope Garmin can skewer one with his halberd. Oh, and don't forget to stand on top of the trap door ;)

This would have been awesome but it is not your turn. I'm was waiting for you tell me where you had moved to in the kitchen but it doesn't seem to matter anymore....

Morcar's Turn

Ok, so this round is make or break for the Orcs. Sir Ragnar has bravely stormed the pantry but is now stuck in there alone with the 3 surviving Orcs + 2 more that have entered through the trapdoor. The Orcs have up to 4 attacks take down Sir Ragnar, if they fail he or Garmin will open a route up into the pantry on the next round and the Orcs will most likely all die.....

The Orc SE of Sir Ragnar moves 1 square W & attacks.

Orc attack:
The Road Warrior rolled 3 6-sided dice:
3, 3, 3

Sir Ragnar Defends:
The Road Warrior rolled 4 6-sided dice:
1, 5, 5, 5


A great hit but Sir Ragnar expertly defends....
The second Orc moves onto the trapdoor and attacks.

Orc attack:
The Road Warrior rolled 3 6-sided dice:
6, 3, 4

Sir Ragnar Defencs:
The Road Warrior rolled 4 6-sided dice:
4, 3, 2, 1


Grr....Sir Ragnar defends again.
The Orc N of Sir Ragnar takes his turn before moving 1 square E to make room for another attack.

Orc attack:
The Road Warrior rolled 3 6-sided dice:
1, 3, 6

Sir Ragnar Defends:
The Road Warrior rolled 4 6-sided dice:
4, 3, 6, 3


Finally one of the Orcs lands a hit but it looks like too little, too late. Two more Orcs enter the pantry and fill in the gaps in the attack formation.

Orc attack:
The Road Warrior rolled 3 6-sided dice:
6, 5, 5

Sir Ragnar Defends:
The Road Warrior rolled 4 6-sided dice:
3, 1, 3, 6


Sir Ragnar's gamble looks like it is going to pay off. If he survives the battle his heroic actions will not go unnoticed in the Empire.

:x The combat dice hate me....




End of Round Summary

Image
*I'm not sure where Sarymor is standing, it could be any empty square in the kitchen except for the squares E & S of Garmin. The 2 squares were occupied when you moved

  • Sir Ragnar - The Swordsman
    Attack - 3
    Defence - 4
    Body - 2
    Mind - 4
    Inventory - Heroic Brew, 35 Gold
  • Sneeks - The Scout
    Attack - 2
    Defence - 5
    Body - 1
    Mind - 4
    Inventory -A Spear, 45 Gold
    * Sneeks has a Dwarf-like ability to disarm traps
  • Sarymor - The Crossbowman
    Attack - 3(1)
    Defence - 4
    Body - 5
    Mind - 3
    Inventory - 60 Gold
  • Garmin - The Halberdier
    Attack - 2
    Defence - 4
    Body - 5
    Mind - 3
    Inventory - 10 Gold
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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby Sjeng » Saturday June 22nd, 2013 10:26am

just put him close to garmin then... sorry :P

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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby Daedalus » Saturday June 22nd, 2013 1:03pm

Wow, that was a tense read for me as I scrolled down through the Orcs' attacks. Ragnar continues to press forward to the trap door, but first he drinks his Heroic Brew. If there ever was a time for heroism, it's now. He means to finish the Orc on the trap door.

Attack:
Daedalus rolled 3 6-sided dice:
6, 2, 6


Orc defense:
Daedalus rolled 2 6-sided dice:
4, 2



:) Ragnar aims his second attack at the Orc in the south corner, then moves onto the trap door.

Attack:
Daedalus rolled 3 6-sided dice:
1, 5, 3


Orc defense:
Daedalus rolled 2 6-sided dice:
5, 5


"Follow me, Garmin! You can now move into the corner and take down the bottom rearward Orc. That will leave the way free for Sarymor and Sneeks to finish off the others."
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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby The Road Warrior » Saturday June 22nd, 2013 1:14pm

Image

:x Damn you & your Heroic Brew (I had forgotten you had that!)
Looks like it's all over for the Orc's :cry:
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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby Daedalus » Sunday June 23rd, 2013 1:30pm

Waiting on Garmin...
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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby Sjeng » Sunday June 23rd, 2013 1:50pm

Do you think Sarymor could shoot one of the top 2 orcs from where he's standing? Or is Garmin in the way? He probably is, so I'll wait for him to play first.

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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby Daedalus » Tuesday June 25th, 2013 1:07am

The Road Warrior wrote:In order to keep the game moving I am going to suggest a few rules.

Each round may take no more than 24 hours.
If at the end of the allowed time for each round there is a player who has not yet taken his turn any other player may:
  • Take the turn of that player on their behalf...
I hope this is clear and you all agree this is fair. WE can of course alter these rules as we progress through the game if we need to.

Daedalus wrote:"Follow me, Garmin! You can now move into the corner and take down the bottom rearward Orc. That will leave the way free for Sarymor and Sneeks to finish off the others."

It's been a few days, so to insure Garmin does what we need to keep things rolling, I'll take his turn for him. He's been a dutiful soldier all along. Garmin moves east 1 square, then south 1 square into the corner of the pantry.

Attack:
Daedalus rolled 2 6-sided dice:
6, 4


Orc defense:
Daedalus rolled 2 6-sided dice:
5, 1


A whiff. It's up to Sarymor and Sneeks now.
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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby Sjeng » Tuesday June 25th, 2013 2:13am

Sarymor fires at the orc north of Ragnar, should be in a straight diagonal through the door.

Sjeng rolled 3 6-sided dice:
4, 4, 5


orc's defense:
Sjeng rolled 2 6-sided dice:
4, 5


*sigh*

Then he moves inside, next to Ragnar and Garmin.
Sjeng rolled 2 6-sided dice:
3, 6


Sneeks moves towards the door, to try and attack diagonally.
Sjeng rolled 2 6-sided dice:
4, 4


That at least went well, now the attack:
Sjeng rolled 2 6-sided dice:
6, 3


orc defense:
Sjeng rolled 2 6-sided dice:
4, 3


Yes! another orc dies at the tip of Sneeks's spear.

EoT
Last edited by Sjeng on Sunday October 6th, 2013 2:55pm, edited 2 times in total.
Reason: something weird happened with the order of my lines...

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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby Big Bene » Tuesday June 25th, 2013 10:40am

Daedalus wrote:to insure Garmin does what we need to keep things rolling, I'll take his turn for him. He's been a dutiful soldier all along. Garmin moves east 1 square, then south 1 square into the corner of the pantry.
Aye, sir, thank you, sir!
Daedalus wrote:Attack:
Original post: Daedalus rolled 2 6-sided dice:
6, 4

What the...?

EOT
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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby The Road Warrior » Tuesday June 25th, 2013 2:47pm

Morcar's Turn

Well it looks like the Orc's have run out of all tactical options so they are just going to have 2 last swings at Sir Ragnar.

Orc Attack:
The Road Warrior rolled 3 6-sided dice:
5, 5, 5

Sir Ragnar Defence:
The Road Warrior rolled 4 6-sided dice:
5, 2, 3, 2


Orc Attack:
The Road Warrior rolled 3 6-sided dice:
1, 5, 5

Sir Ragnar Defence:
The Road Warrior rolled 4 6-sided dice:
4, 3, 5, 5


These Orc's are pathetic. Someone, please, put them out of their misery.



End of Round Summary

Image

  • Sir Ragnar - The Swordsman
    Attack - 3
    Defence - 4
    Body - 2
    Mind - 4
    Inventory - 35 Gold
  • Sneeks - The Scout
    Attack - 2
    Defence - 5
    Body - 1
    Mind - 4
    Inventory -A Spear, 45 Gold
    * Sneeks has a Dwarf-like ability to disarm traps
  • Sarymor - The Crossbowman
    Attack - 3(1)
    Defence - 4
    Body - 5
    Mind - 3
    Inventory - 60 Gold
  • Garmin - The Halberdier
    Attack - 2
    Defence - 4
    Body - 5
    Mind - 3
    Inventory - 10 Gold
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