Companion App Experience courtesy of the Gold Diggers

Edited by Moderator - HispaZargon: Messages moved from thread HEROQUEST - COMPANION APP Discussion.
Just had a first try with the App on the Trial with my 12-year-old grandson (he was controlling Dwarf & Elf, leaving me with Barbarian & Wizard), using the physical EU board and pieces – old skool. Our party is called the Gold Diggers.
In general, I would say that the App does the job, no problems locating the app (from the UK) and installing it, a few bits of feedback below, but it is good enough to use so it gets my vote, but it could definitely do with a laptop / pc version due to screen size, app size and battery life.
Physically moving the character on the screen is a little fiddly, but as others have pointed out it isn't limited to your roll or 12 squares of movement, so you can just keep moving extra squares until you get to the corresponding point on the board where your movement actually took you!
I get that there was a design decision made to not fully automate everything, presumably to ensure that you buy the physical product rather than just using the App as a stand-alone game (personally I would question that decision, charging £4.99 for the App and making it a stand-alone game seems to make commercial sense to me but that aside) but the end result it that, whilst workable, it seems a strange mixture of what the App does and what you do manually offline – not sure exactly how I would recommend that it is changed but some things stick out as clunky, not seamless
When you cast a spell, it doesn't delete them from your options, you have to track that yourself offline.
When monsters attack you the App gives you the results of their roll and you handle your defend dice and body point tracking, but when you attack Monsters you have to roll your attack dice, their defend dice and then update the body points on the App. Seems strange that when you choose the option to attack, the App doesn’t get you to select the victim and enter the results of your attack die and it could then handle the rest for your attack for you
Even though there is an option which if enabled allows you to click to end a Heroes turn, this doesn’t move to the next Heroes turn (or Zargon’s if he is next) even though the turn sequence is pre-determined
When it is one Heroes turn the App doesn’t prevent you from moving a different Hero
The fundamental rule of move then action or action then move not part-move-action-finish-move isn’t enforced, seems relatively simple to me to give a Hero the option to choose ‘Move’ or ‘Action’ and once they have done that then present them with the remaining option*
*Warning – incoming heresy – the lack of enforcing the action-move/move-action rule did make me wander how bad would it be if you allowed move-action-move but I'll pick that up in a later post!
Whilst the App does prevent you from using the same Hero to search the same room more than once, but if you don’t keep track of that yourself then it can result in a walk back to a room with a Hero who you thought hadn’t searched that room only to find that he already has ☹
The App allows you to do things like Search a Room, move into the next Room and Search that one too all on the same turn
The Trial has no traps but the Hero action to disarm a trap is still present, but searching for traps is greyed out?
I got ‘No Line of Sight’ message when attempting to use Fire of Wrath spell which I thought didn’t need LOS – could be a versions thing as the spell card for EU implies no LOS needed - UPDATE: Confirmed LOS is required under the US and new rules, not EU (makes it a weak spell!) so this isn't an APP issue
Again this could be rule versions thing but I got a ‘spell blocked’ when attempting to use Ball of Flame against a Dread Warrior but nothing on my spell card suggests that is a spell that can be blocked
Interesting you CAN cast Ball of Flame on a monster in a diagonally adjacent square – does this feed into the endless diagonally adjacent crossbow debate?
The Actual GamePlay
We actually played the Trial twice, first time the party was in trouble having used both healing spells before we even hit the two Dread Warriors (dice were not in our favour and neither was the Treasure Deck – the Trial is hard enough as it is, but keep dropping in Orcs as Wandering Monster every time you search for Treasure is a killer) and Barbarian, Dwarf and Elf all got killed in the process of clearing the Dread Warriors room. Wizard managed to finish off the last Dread Warrior which had a single Body point remaining before he bit the bullet and ran!
The Wizard then returned with some new Companions for round 2 which went much better and ended up with Verag dead and the whole party intact but having taken a beating. The Elf excelled himself as a finisher, following in after the Barbarian and finishing off a number of Orcs and a Dread Warrior - great combo between those two. Verag himself was a bit of a let down (you could say Verag got whipped - sorry), Wizard had cast Courage on the Barbarian as we entered that room and Verag fell to a single five dice blow from the Barbarian – four skulls and Verag managed to not roll any Black Shields. That aside it was good quest, especially satisfying to have one with the gods of dice and deck on our side after the previous one!
Looking forward to moving onto the next quest now the Elf has a Spear, the Wizard a Shortsword and Staff and the Dwarf borrowing heavily to invest in a shiny new Broadsword
Just had a first try with the App on the Trial with my 12-year-old grandson (he was controlling Dwarf & Elf, leaving me with Barbarian & Wizard), using the physical EU board and pieces – old skool. Our party is called the Gold Diggers.
In general, I would say that the App does the job, no problems locating the app (from the UK) and installing it, a few bits of feedback below, but it is good enough to use so it gets my vote, but it could definitely do with a laptop / pc version due to screen size, app size and battery life.
Physically moving the character on the screen is a little fiddly, but as others have pointed out it isn't limited to your roll or 12 squares of movement, so you can just keep moving extra squares until you get to the corresponding point on the board where your movement actually took you!
I get that there was a design decision made to not fully automate everything, presumably to ensure that you buy the physical product rather than just using the App as a stand-alone game (personally I would question that decision, charging £4.99 for the App and making it a stand-alone game seems to make commercial sense to me but that aside) but the end result it that, whilst workable, it seems a strange mixture of what the App does and what you do manually offline – not sure exactly how I would recommend that it is changed but some things stick out as clunky, not seamless
When you cast a spell, it doesn't delete them from your options, you have to track that yourself offline.
When monsters attack you the App gives you the results of their roll and you handle your defend dice and body point tracking, but when you attack Monsters you have to roll your attack dice, their defend dice and then update the body points on the App. Seems strange that when you choose the option to attack, the App doesn’t get you to select the victim and enter the results of your attack die and it could then handle the rest for your attack for you
Even though there is an option which if enabled allows you to click to end a Heroes turn, this doesn’t move to the next Heroes turn (or Zargon’s if he is next) even though the turn sequence is pre-determined
When it is one Heroes turn the App doesn’t prevent you from moving a different Hero
The fundamental rule of move then action or action then move not part-move-action-finish-move isn’t enforced, seems relatively simple to me to give a Hero the option to choose ‘Move’ or ‘Action’ and once they have done that then present them with the remaining option*
*Warning – incoming heresy – the lack of enforcing the action-move/move-action rule did make me wander how bad would it be if you allowed move-action-move but I'll pick that up in a later post!
Whilst the App does prevent you from using the same Hero to search the same room more than once, but if you don’t keep track of that yourself then it can result in a walk back to a room with a Hero who you thought hadn’t searched that room only to find that he already has ☹
The App allows you to do things like Search a Room, move into the next Room and Search that one too all on the same turn
The Trial has no traps but the Hero action to disarm a trap is still present, but searching for traps is greyed out?
I got ‘No Line of Sight’ message when attempting to use Fire of Wrath spell which I thought didn’t need LOS – could be a versions thing as the spell card for EU implies no LOS needed - UPDATE: Confirmed LOS is required under the US and new rules, not EU (makes it a weak spell!) so this isn't an APP issue
Again this could be rule versions thing but I got a ‘spell blocked’ when attempting to use Ball of Flame against a Dread Warrior but nothing on my spell card suggests that is a spell that can be blocked
Interesting you CAN cast Ball of Flame on a monster in a diagonally adjacent square – does this feed into the endless diagonally adjacent crossbow debate?
The Actual GamePlay
We actually played the Trial twice, first time the party was in trouble having used both healing spells before we even hit the two Dread Warriors (dice were not in our favour and neither was the Treasure Deck – the Trial is hard enough as it is, but keep dropping in Orcs as Wandering Monster every time you search for Treasure is a killer) and Barbarian, Dwarf and Elf all got killed in the process of clearing the Dread Warriors room. Wizard managed to finish off the last Dread Warrior which had a single Body point remaining before he bit the bullet and ran!
The Wizard then returned with some new Companions for round 2 which went much better and ended up with Verag dead and the whole party intact but having taken a beating. The Elf excelled himself as a finisher, following in after the Barbarian and finishing off a number of Orcs and a Dread Warrior - great combo between those two. Verag himself was a bit of a let down (you could say Verag got whipped - sorry), Wizard had cast Courage on the Barbarian as we entered that room and Verag fell to a single five dice blow from the Barbarian – four skulls and Verag managed to not roll any Black Shields. That aside it was good quest, especially satisfying to have one with the gods of dice and deck on our side after the previous one!
Looking forward to moving onto the next quest now the Elf has a Spear, the Wizard a Shortsword and Staff and the Dwarf borrowing heavily to invest in a shiny new Broadsword