A friend of mine on STEAM - - TableTop Simulator - - showed me a new method of creating dungeons.
In my next HeroQuest campaign, the heroes won't only explore the same game board over and over again for 20 quests. No. It won't happen.
I decided that there will be a quest, or two, based on revisiting the original game board. However, 90 % of the game will happen in so many different places.
This setting will enable me to tell an Epic storyline with heroes moving from one part of the world to another, exploring dungeons.
They will encounter creatures and monsters based on specific fauna and environmental elements, relevant to the type of monsters living there.
Of course, there will be Fortresses and Castles, and Dark Dungeons, and other dangerous places.
Here, I am showing you what is possible using Tabletop Simulator with the ''ONE WORLD'' special method.
Somebody created a special function that allows you to populate a 2D map with extra spectacular 3D elevations, topographic designs and additional 3D assets.
Lighting effects can be awesome as well if you set a dark tone, and use torches.