Friday night, on Sept 18th, I joined my group as usual, for a vanilla (classic) HeroQuest game, following all the proper instructions in the Quest Book. I played the Wizard. Our game master has some serious experience and from time to time will add some spiciness to a quest if he figures out that a quest could be too easy. For the quest ''Race Against Time'', he really wanted to make it more challenging and actually risky. It's worth mentioning that he had played it before with another group, and definitely did not want us to cakewalk the entire thing like the previous group of heroes. So the original quest book told that we basically had some time limit, before all heroes perished. The vanilla guidelines were blurry and vague, leaving too much to interpretation.
He made it clear with the new guidelines. Here they are, for those who want to try this exciting version of the quest ''Race Against Time'':
For Players :




For the Dungeon Master

My Wizard separated from the group quite early on. They were busy fighting a group of monsters. I kept moving in order to discover anything that would lead me to the stairs. I ended in a corridor, alone. I decided to cast Swift Wind, so on my next turn I would move twice as fast. The allies kept fighting, it was getting risky for them. They got injured and their attacks were successfully blocked. On next turn, I rolled 8 - that gave me a 16 actually. As I turned in a corner (center corridor on the left-hand side of the board) I saw an Orc, which I gladly killed using Ball of Flame.
Funny moment ;
At some point, the Elf was surrounded by a Chaos Warrior and a Fimir. He thought he was gonna die. So I started to laugh out loud, impersonating the Elf. I said ''Well, I guess I'm gonna die anyway, so I'm better off dying while getting stuck in rock'' (related to his use of Pass Through Rock to save his life and join me at the other end).
Once the Chaos Warrior and Fimir were defeated, the allies started to follow me slowly. Back to the Wizard, I opened the door that the Orc was protecting, revealing 4 Goblins. I had just enough movement to reach the next door, but I would have to deflect 3 consecutive attacks from the Goblins. I used the spell Courage ; I needed all the extra chances to defeat them and open the next door. I ended my turn protecting the next door and being surrounded by 3 Goblins. The allies tried to uncover secret doors all along the way, but did not find any.
I attacked the first Goblin and killed it. Using my movement, I opened the door, and finally revealed the Staircase. I decided to funnel my enemies using the door frame for the next turn. I killed the 2nd Goblin, then I moved onto the Staircase, leaving the dungeon safe and sound and stopping the countdown. The Elf made it, he killed the remaining 2 Goblins by himself then proceeded to the stairs. Paladin and Barbarian made it to the Goblin room as well shortly after, but they were surprised by a very large group of Orcs (10 of them) under the command of Zargon. After a savage battle, they cleared the way just enough to reach the stairs. We succeeded. I basically had 1-2 more turns before it all collapsed, to actually find the stairs.
That was a really exciting game.