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Mound of the Beastmen

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Re: Mound of the Beastmen

Postby The Admiral » Thursday June 21st, 2018 4:11am

I really liked the Tomb Traps. My brother, once he realised how they worked would hope they would trigger early against his strong characters. This makes the attacks less effective and there are more Heroes and henchmen to deal with them. The longer they went untriggered the more the Wizard (going last) would sweat, because if he set one off he was almost certainly looking at two attacks.


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Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Smashed a massive Gargoyle!
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Re: Mound of the Beastmen

Postby knightkrawler » Thursday June 21st, 2018 5:41am

Yeah, the tomb traps were the first thing I worked over for myself.
I wrote them into my basic trap list as soon as I saw them in MotB.
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Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
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