by benvoliothefirst » Friday January 4th, 2019 10:06am
The party soon found the stone steps that descended to Black Fire Crag. Shava and Alberich quickly proved their worth in battle, despite being relatively untested. The dwarf learned the hard way that zombies require finishing off by severing the head or destroying the brain. In the course of their search for Balur Whizz-Bang's connection to the celestial realm once again bore fruit, as a surge of heroism washed over the fellowship, inspired by some cosmic event. This meant the dungeon boss would have –1 defend die. They stumbled onto Balur in the first room they entered, and after unsuccessfully attempting to win the heroes to his side with some unsubstantiated claim that the emperor sits on a throne of lies, he intoned a few syllables in the black speech and four orcs suddenly materialized and filled the already cramped room. He then turned tail and fled. A mighty battle ensued, by the end of which the room was covered in shattered skeleton bones and greenskin blood and guts, but the heroes were relatively unscathed. They sloshed about in the gore and began the grisly work of collecting trophies from the fallen, Whizz-Bang's staff wrapped in entrails and topped with a zombie skull. The few undead that littered the western rooms didn't prove to be much of a hindrance, other than fouling up the players' trap searches. More hazardous were the wandering fimir that kept popping up every time they searched for treasure. Whizz-Bang attempted to treat with one such monoptic monster, only to be met with a blood-curdling screech and a new recurring nightmare that would bedevil his sleep for months. Not long after, he accidentally blinded a second fimir with an errant stroke of his staff while attempting to search a hallway and drenched the grisly totem in the beast's blood. The players reached a dead end and quickly doubled back, having deduced that in Bar-Bar's hurry to slay foes, they may have missed a secret door. Whizz-Bang's encyclopedic knowledge of arcane masonry soon led to their finding a secret room and some small treasures. By this point they had soaked up a good bit of damage and begun tapping into their limited reserves of healing potions and magic. Balur was still nowhere to be found (as he had previously used the same hidden passage to evade pursuit). They came to another junction and strategized about which path to take. Bar-bar was adamant that they should storm the large central room and cut their losses before too much more time had passed, since although he was still in good health the rest of the party was now limping and licking their wounds. His battle-fervor won the others over, and they kicked in the door and found Balur waiting. He gave another half-hearted attempt to talk sense into the heroes, and when it failed he resorted to casting Firestorm and engulfing the library in a holocaust of flame. Bar-Bar barely survived and Alberich fell to the fire, unconscious. In a hail mary play, Shava the elf made a tremendous leap over a pit and dealt the killing blow to Balur, ending the quest. The heroes took a moment's respite to bandage their wounds and revive Alberich, who stumbled woozily to his feet. They elected to forgo searching the rest of the rooms, discretion being the better part of Balur. Shava the elf decided to continue their tradition of collecting gory trophies, and took Balur's horned helm, and the severed head inside it, to use as a backpack.
The heroes camped for the night outside the dungeon entrance, and awoke refreshed and eager to collect their bounty and spend it on gear in town. They faced a tough decision: a short trip to a less well-stocked town, or a six-week journey back to Nuln? After some deliberation they elected to travel further for the city, but shortly after embarking, they happened on band of swarthy mercenaries, dragging a wealthy-looking man behind them. They chivalrously elected to help him and after a fierce fight, freed him. He introduced himself as Tuomas Linhardt, a merchant of Nuln who would reward them handsomely once they delivered him safely from the wilderness. They agreed and shortly thereafter arrived at a large town gripped by the plague. They didn't realize this until Linhardt had handed over their reward and shuffled off to find accommodations, however. Whizz-Bang, still itching to uncover the secrets of the golden circlet, headed toward the first shop he saw. "Meliarme the Merchant" said the sign above the door, and the man inside looked at him quizzically as he entered. Whizz-Bang asked if he could identify the crown. The merchant tried to maintain a look of quiet disinterest but Whizz-Bang knew enough of human nature to recognize the glint of greed in his eyes. "It's a trinket. Fool's gold. It's worthless. Here, let me dispose of it for you." He reached toward the crown and Whizz-Bang shied away. "Please. It's nothing. I'll give you five gold fer it," the man said calmly. Whizz-Bang resigned himself to finding no answers in the small shop and cast sleep! on the huckster, who promptly collapsed behind the counter. Whizz-Bang heard a woman's voice cry out from the back, "Mel, what's that kerfuffle I hear?" The wizard poked his head out the shop door and frantically signalled to the rest of the party, who promptly snuck into the shop and grabbed an item each from the wares before quickly departing the plague-ridden backwater. Shava grabbed a shield, no doubt hoping to decrease her reliance on the uncouth Alberich's defenses. For his part, Alberich's keen eye for weaponry lead him to deprive Mel's shop of their finest battle-axe. Bar-bar hefted a bulky suit of plate mail from the wall, failing utterly in his attempts at stealth, and Whizz-Bang appropriated a tool kit, visions of disarming trapped secret doors swimming in his mind. Only once they cleared the town's borders did they realize that both Shava and Alberich had contracted the plague from their time in town, and would be at –1 body point for the next quest.
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