
Quest 11: The Fire Mage
While Ahnuld and his halberdier take a look into the hallway, Marcel the Elf searches for trasure and is ambushed by a foul fimir that was hiding under the stairs! Will he ever learn? With the help of Jaques the Dwarf, the monster is eventually slain and the party continues down the hallway. After Jaques disables a trap (and takes some damage from it), a zombie sentinel surprises the halberdier and holds up the entire party.

Another long hallway follows, with a new zombie at the end and when Ahnuld opens the door at the far end, he is surprised by Balur the Fire Mage himself, shielded by a row of vile skeleton bodyguards!

Balur casts a Tempest on Jaques, blocking the door, but that doesn't stop the others from destroying a few skeletons and Ahnuld from charging Balur, slightly wounding him with his axe. Balur has enough and vanishes!
Eventually the central part of the keep is reached and the heroes have three options: the left wing, the right wing or the central chamber. As these evil stongholds always follow the same clichés, Ahnuld opens the central room to discover... Balur's Sanctuary! The Fire Mage stands in front of his spellbook, surrounded by undead bodyguards.

A well placed arrow from the archer destroys the middle skeleton and yet again Ahnuld charges the Fire Mage, who is not too happy about it. The others join the fight and some skeletons and zombies are destroyed. Balur, already wounded, brings out his big cannons and casts Inferno on the entire chamber. But the heroes save pretty well against his magic and are only slightly burnt by the flames. One mummy survives the outburst, the halberdier doesn't.
As a final act of desperation Balur summons some orcs to his defense, but Ahnuld chops the mages head clean off (5 attack vs 0 defense) in one epic blow.

The orcs pose a minor threat and manage to wound the Elf and Dwarf and even kill the archer waiting outside the door. After slaying the annoying greenskins, the heroes decide it has been enough and with low health and NO healing left they return to the surface, leaving two wings of the keep unchecked. Taking Balur's spellbook the Elf is also hit by a posion arrow when searching for more treasure. As they reach the exit, the castle starts toppling in on itself, burying its remaining secrets within (a magic staff to cast double spells in one action that is now lost to the Elf or Wizard).
A feast is held in the city to celebrate the demise of Balur and the loss of his fire magic to the foul orc clans! Each hero receives the promised 150 gold pieces, although mentor worries about the returned Witch Lord. Surely by now he must have grown in strength, as the surrounding lands are already starting to change and grow darker. Tales of vampires, zombies, werewolves and worse are told in the local inns.
Men-at-arms are hired, and the next morning the heroes decide to return to Barak Tor to take on the undead threat once and for all!