by Saiyaforthelight » Tuesday October 25th, 2016 7:05am
Quest 3: Prince Magnus's Gold
Saving their gold for some big upgrades, the heroes ventured into this quest with only their basic gear still, although some good treasure searches and looted bosses had yielded some healing potions, magic resistance potions and a weapon runestone. The first few rooms offered little resistance, as several orc and goblin corpses littered the hallway. As they reached the corridor, a timely search for traps revealed the pits in front of the cell where a prisoner begged for freedom. Lacking the key, the party had no choice but to travel on.
After defeating the goblins in the torture chamber, the wizard sprung another pit trap, but was saved further humiliation when the Barbarian found the spear trap next to it. Having found the jailer, the prisoner, a scout, was freed and the traps disarmed (lacking a dwarf or a toolkit, the scout was the only way they could deal with the traps) before a secret door was revealed to allow progress into the depths of the dungeon.
By this point I had managed to gather power and had two fimir in my monster pool and the interrupt power available. When the cosy room with the orcs was revealed, I placed the fimir here too. The scout, who had opened the door, thought better of it, but it was too late. I used interrupt to move up the fimir and surround him, getting two free attacks. As the rest of the party moved down the corridor, the orcs moved up and each cast their sleep spell. The barbarian fell straight away and slept deeply on the stone floor. The scout, having escaped, incurred the ire of the dungeon's denizens and was swiftly dispatched.
Stepping over the bodies of the fallen, the heroes saw the orc archers readying their bows, so the wizard conjured a wall of flame to block their path and allow the heroes to move into position. Well played again, wizard...
The chaos warrior and its minions put up a brave fight. The wizard had burned all his spells throughout the dungeon and had to begin a meditation to gain some spells back. Meditation can only begin if he has no spells, so if I could break it, he'd be on one spell. The party huddled up though and stopped any attacks reaching the wizard, who stopped meditating with three spells and burned my poor fimir to death. The heroes found an odd trapdoor, but it was locked and so they began to leave with the chests they had been charged with retrieving. As they did, the door sealed shut and from the trapdoor Gulthor emerged, to take his revenge for the slaughter of his minions (and the theft of his gold). He managed to hurt the party, but not enough, for the heroes emerged victorious, although a little beaten.
-Saiya-
You do not have the required permissions to view the files attached to this post.