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lucasdp wrote:So we finally made it through the Forbidden Caverns. It took another two-hour long gaming session but we did it.
Having had a week to think on it and refresh, the Heroes made a valiant plan to push forward through the hallways, leaving one hero on each spawning space until they were ready (which wasn't until the exit door was revealed)....
Totaling about 5 and a half hours altogether, this was a long, grueling, and sometimes boring quest. My heroes were good sports about it and I wouldn't say it was no fun at all, but I could tell this was no one's favorite quest. Once Zargon is able to get a good string of three or four undead in the hallways, this quest moves at a snail's pace, with the heroes literally only moving one space each round. I know Gizzard was frustrated and bored, as he was basically just standing on one spot until the rush to the exit at the end.
I'm not saying this is a bad quest, but it is definitely one I may skip if/when I run through RotWL again in the future....
lucasdp wrote:GimmeYerGold wrote:lucasdp wrote:Anyway, we got through it, and Belorn's Mine is next. All the falling ceiling tiles look like fun, but I do have one question. Note B, "This group of monsters is looking for the gold." What am I supposed to do with this information? I could have just one or two of the monsters attack and the rest scatter because they were looking for gold, not a fight! That could be interesting, maybe. Anyone else have any thoughts?
Maybe the monsters could use their action to take the next card from the treasure deck showing gold, gems, or jewels, and run away with it. The treasure can be reclaimed if the monster is killed.
lucasdp wrote:I like the idea that GYG and I came up with to have the monsters that are "looking for the gold" to take cards out of the treasure deck, but I think giving the heroes a chance to claim those cards after killing the monsters was way too generous (especially for a quest that has 600 GC elsewhere...). It did get a pretty good reaction the first time I picked up the treasure deck and explained that the monsters who weren't attacking were grabbing whatever gold they could find, and I could tell my heroes were getting a little nervous about having to draw from the Treasure deck.
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