GimmeYerGold wrote:lucasdp wrote:Anyway, we got through it, and Belorn's Mine is next. All the falling ceiling tiles look like fun, but I do have one question. Note B, "This group of monsters is looking for the gold." What am I supposed to do with this information? I could have just one or two of the monsters attack and the rest scatter because they were looking for gold, not a fight! That could be interesting, maybe. Anyone else have any thoughts?
Maybe the monsters could use their action to take the next card from the treasure deck showing gold, gems, or jewels, and run away with it. The treasure can be reclaimed if the monster is killed.
I like it, GYG. I think I'm going to use that, along with my idea that the monsters are retreating... and maybe they run through that hallway with all the falling ceiling tiles, and maybe the heroes give chase before they get a chance to search for traps.
Saiya, your rewrite is great! Love it when a little more RPG gets injected into HQ like that!
And yeah, there is nothing that particularly screams "Orcs and Goblins" about Kellar's Keep (as opposed to RotWL, which very much screamed "Undead"), so it could easily be rewritten with Chaos Dwarves, Skaven, etc.