It actually worked incredibly well. It made the dice rolls much more even and it gives me a fighting chance of actually defending. It's always annoyed me that the barbarian starts with 3 attack dice and has a 50/50 chance of getting a skull off each dice based on there being 3 skulls, 2 white shields, and 1 black shield on a dice. Or in other words for every 1 dice a hero attacks with, Morcar / Zargon needs 3 dices to defend with to have an equal mathematical chance of defending. No monster in the game stars with 9 defence dice so the heroes always kill you easily. This new system makes it equal all round, and is much, much more fun. the kids enjoyed it more also and were much keener to play with the new rules.
We made significant changes to the game in general. We also now use the off hand of the hero a lot more, basically a hero can wield a weapon and a shield or a weapon AND the Orcs bane. So basically our heroes are wielding the Spirit Blade and an Orcs bane, giving them 5 attack dice or 6 against undead. While in defense their wearing Borins Armor, a Helmet, and the Thunder gods belt, from the custom cards.
The Orcs bane is basically useless, how many people have ever really used it? the Barbarian already has 3 attack dice at the start, while the Elf and Dwarf start with 2 attack dice anyway? So making it a off hand weapon has worked brilliantly. My kids basically worked out if they go into a room always attack a normal monster first, then target an Orc with their second attack, it makes it more fun. Orcs Bane is now a much loved card in our household.
Additionally with a 25% chance or either a wandering monster, trap, potion or treasure off the treasure card deck as I'd adjusted the numbers, so basically I always have a massive stock of wandering monsters on the board which always means I have something to do on my turn. How often does the evil wizard player skip his turn because he has no men left? Well not this time I always got plenty of attacks in and did lots of damage. In the Barbarian Quests it's often 2 chaos warriors, 2 mummies or 2 Firmirs as wandering monsters so I got 2 attacks in off the card, then another 2 on my actual turn. As the players were forced to take a card every turn as per our new rules there was no way for them to play safe.
We did have one minor drama on quest 6 or 7 where I spent the best part of 10 minutes looking everywhere for the spell book plastic scenery thing (
Alter piece), and the damn thing was already on the bloody board, for some reason there are 2 of them on the quest which totally confused me. One in the center room and one in the top left quarter of the map.
We have also had some minor fun as I have been experimenting with a Vampire Hero and she uses the Necromancer spells from Wizards of Morcar, she basically has a raise dead skill where she can kill a mob then raise it back as a Skeleton, the problem is my partner had the bone wand artifact card (it lets you control all skeletons in the room once per quest) and commanded the skeleton the attack our daughter, I had to ask my partner several times if she wanted to do this and she was adamant. As the skeleton took a body point off my daughter, my daughter shot a Death bolt back at her mum and they were fighting all the way round the dungeon! The Vampire also has the Clairvoyance spell meaning on her go she can reveal one undiscovered room, and the Escape spell meaning she can teleport herself to any square on the board, basically she goes round by herself then sneaky into a room at some point to steal someones treasure chest, or just port to the exit if someone finds it first! she loves her Vampire now and thinks nothing of sacrificing her Mummy or Skeleton to save herself or to leave them behind in the shít while she escapes somewhere a bit safer.
Heres my Heroes that the girls are playing at the moment we have 2 Barbarians. Valeria is played by our 13 year old daughter, and Sonja by my partner, while Isabella Van Carstein is played by our 15 year old daughter.
viewtopic.php?f=35&t=3140viewtopic.php?f=35&t=3135Were sometimes joined by our 10 year old who likes to play Tyrande but she tends to become bored and disruptive to the game.
Were on Quest 8 now so rock on next weekend.