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knightkrawler wrote:The roll takes place directly before moving and only then. It's one action. The action movement is determined by rolling the dice just beforehand.
@ Goblin-King: Do you allow players to roll attack dice, see the not-so-good result, then move away from the chaos warrior to the measly goblin and attacking him instead?
I don't think so.
Nobody would even think of seperating the attack roll from the attack, so why seperate the movement roll from moving? It takes away much of the luck factor in the game.
Movement = roll+do
Action (e.g. attack) = roll+do
I do think the rules are specific there by way of just assuming the player determination/hero action go hand in hand at all times.
In my opinion, the idea to do this any other way is too far fetched to even BE specified in written rules.
chaoticprime wrote:Sjeng wrote:chaoticprime wrote:Highlights: When you cast Pass Through Rock, I make you trace your exact intended route before you roll movement.
Why on earth would anyone agree with that? I always decide where I walk AFTER I know how far I can walk. The dice dictate where you CAN go, and THEN you choose. Cheap way of killing the heroes. I would not take pride in killing a hero this cheaply if I were Zargon.
How else is it possible for someone to actually get trapped in solid rock? If you so much as touch your movement dice before you declare movement at my table, you're gone. You don't get to cheat by knowing how far you're going to move when you choose to take an action. He cast the spell, pointed to a location eight squares away, and then only rolled a six to get there.
Sjeng wrote:Exactly. And of you enter a room, morcar places the stuff that is inside it, but if its rock, you see nothing, thus knowing your still inside solid rock. You must carefully choose where to go with the remaining movement points. No backsies.
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