by wallydubbs » Thursday November 21st, 2019 3:21pm
I'll admit, this is the most difficult quest pack, that's including Dark Company (it just gets really annoying when a Dark Warrior rolls a black shield). The group quests are so difficult, in fact, I've made critical adjustments to the Solo Quests (they need to be adjusted anyway for a Barbarian, equipped or not, to survive) and I've added a 5th hero (Female Barbarian) to the group, as well as giving the Wizard a 4th set of spells. It's amazing how quickly Mercenaries can be killed and the ones that do survive are a lot more expensive to keep then in Wizards of Morcar.
I do like the whole arctic environment as a creative twist, but most of the artifacts are not compatible with other game expansions.
Although the monsters are a lot tougher, I don't think they mesh with monsters from previous games. All the monsters in the previous quest packs are very Tolkeinesc or Drizzty, but Polar Warbear doesn't seem to mesh with these worlds. Maybe I'm picky, but bears don't have opposable thumbs capable of weilding clubs... Also the Ice Gremlin is supposed to be smaller then an Orc, but he has 3 body points... it kinda throws off the Greenskin evolutionary pattern.
But I guess since the environment is blisteringly cold, the monsters would need to be really tough to survive.