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Who designed The Frozen Horror? A SADIST?!?!?!?

Discuss Quests, Cards, Monsters etc, from the Barbarian Quest Pack: The Frozen Horror.

Re: Who designed The Frozen Horror? A SADIST?!?!?!?

Postby wallydubbs » Sunday February 4th, 2024 2:32am

Kurgan wrote:Those are some cool ideas!

wallydubbs, with your dagger suggestion above, are you thinking an unblockable attack against the Yeti, or like if they roll a skull they escape only (or damage the Yeti by one)? Because Yeti have pretty high BP and decent defense against a 1 BP attack like that.


When the Yeti has a hero in a hug it cannot defend itself from other attacks. This should be no different.
The hero is trapped in a hug, too close to swing a sword, but he can stab down with a dagger, fighting for his life... Sadly I cannot remember the movie this iconic scene was from.


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Re: Who designed The Frozen Horror? A SADIST?!?!?!?

Postby Naniyue » Monday February 5th, 2024 12:13am

I think another large problem is that TFH punishes exploration! Sure, there will always be times you pick a hazard card or a wandering monster card, but throughout my playing so far, it was the only way to get some decent potions! TFH just slams me with double wandering monsters and poison!

In future play throughs, I'll make more things available to buy in the base game, but I wanted to experience how things pretty much were if played back in the day, since I never got the expansions until the remake.
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Re: Who designed The Frozen Horror? A SADIST?!?!?!?

Postby Aki » Monday February 5th, 2024 3:19am

I'm playing FH too! My improvement are:
Elf Spells useful against both Warbear and Yeti
ROTDM mechanics (craft potions and alchemy deck)
Limited treasure searching ( unfortunately, but too risky)
Multiple attack special rule ( combo with potions Eroic infusion/Potion of Battle Rage and Icy Strenght)
Interrupt the Yeti hug ( like the app, two red dice on 5+ broke the hug)
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Re: Who designed The Frozen Horror? A SADIST?!?!?!?

Postby Naniyue » Tuesday February 6th, 2024 12:12am

I give up!

I'm 3/4 the way through Quest 8, and I just don't want to play anymore. It's too much of a !!@!!*!@#!!.

I'm going to start over, but follow the official quest order this time.
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Re: Who designed The Frozen Horror? A SADIST?!?!?!?

Postby wallydubbs » Tuesday February 6th, 2024 1:11am

Naniyue wrote:I give up!

I'm 3/4 the way through Quest 8, and I just don't want to play anymore. It's too much of a !!@!!*!@#!!.

I'm going to start over, but follow the official quest order this time.


Hopefully with some alterations. Let us know how it goes.


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Re: Who designed The Frozen Horror? A SADIST?!?!?!?

Postby Naniyue » Wednesday February 7th, 2024 9:20pm

I suspect the Frozen Horror itself is a total pushover. It's just hiding it's cowardly rear behind minions and traps.
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Re: Who designed The Frozen Horror? A SADIST?!?!?!?

Postby wallydubbs » Thursday February 8th, 2024 12:30pm

As intimidating as the figurine is by comparison to all others he's not too difficult. It's all the other monsters in the room with him that take up the bulk of the fighting. The Frozen Horror may have spells, but none can be as crushing as his 6AD attack. I can understand toning down the difficulty of all the quests, but when facing the Frozen Horror himself I have to wonder if allowing him to cast spells and attack on the same turn would make him more fearsome.


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Re: Who designed The Frozen Horror? A SADIST?!?!?!?

Postby TheLastChaosWarrior » Wednesday February 21st, 2024 9:07am

Yeah I finished it last night, you're right the FH went down easily, BUT!
This was on the app, so the ai didn't use him intelligently.
It used the rubbish spells on me, and on wrong Heros.
It attacked my Barb in melee, who was beefed with frost skin and rock skin, but ignored my wizard in the room.
I think he should be able to cast as well as attack in melee.
The Warbears put under more of a fight.
A human would be able to do more with him though.
And why does he have same bps as a Warbear????
There is lots in this q pack that makes no sense really.
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Re: Who designed The Frozen Horror? A SADIST?!?!?!?

Postby wallydubbs » Wednesday February 21st, 2024 5:55pm

TheLastChaosWarrior wrote:Yeah I finished it last night, you're right the FH went down easily, BUT!
This was on the app, so the ai didn't use him intelligently.
It used the rubbish spells on me, and on wrong Heros.
It attacked my Barb in melee, who was beefed with frost skin and rock skin, but ignored my wizard in the room.
I think he should be able to cast as well as attack in melee.
The Warbears put under more of a fight.
A human would be able to do more with him though.
And why does he have same bps as a Warbear????
There is lots in this q pack that makes no sense really.


Part of this is due to the original Frozen Horror, who only took up 2 squares, but once again, the lack of playtesting. The sheer size of the new figurine is intimidating by comparison. But asides from that they really changed nothing when republishing this expansion.
I playtested the original with 5 heroes (2 Barbarians) and gave the Wizard 4 sets of Spells. One of the methods I used was casting Ice Wall around the Frozen Horror, it doesn't break line of sight, so from there he can make all the magical attacks until a hero breaks through the wall. In this version the Frozen Horror is so big, if you move him out of the corner there's not enough ice tiles from the spell to protect him.
I agree that the Mage of the Mirror Ogre shouldn't have 10BP, but it's fine if you want to give it to the Frozen Horror.


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Re: Who designed The Frozen Horror? A SADIST?!?!?!?

Postby Kurgan » Wednesday February 21st, 2024 10:09pm

Here we are talking about the abusive level of difficulty, but the weakness of the final boss of this pack!

The FH is supposed to have all of the Ice spells (meaning he has "Soothe" which can heal up to 3 lost BP to himself if he wishes), plus six more Dread spells from the Game System (which could be anything other than "Escape"). I found when I tested it in the App that he tended to use the same spells in the same order every time and there were certain ones he never used (and the effects on some of them were off).

The size increase means he can reach heroes to attack them more easily, but he also can be hit more easily by them (not that he has anywhere to go, other than that one corridor out of the main room). In the app he move as if he only takes up 1 square.


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