by SirRick » Monday September 23rd, 2024 9:51pm
So, a couple days ago I finally finished The Frozen Horror using the companion app. This quest pack has always had a reputation for being the most difficult quest pack, and being nearly impossible. With these preconceptions in mind, I had been dreading playing this pack.
In preparation I tried to hoard as many healing potions as I could from previous quest packs (GS, KK, RotWL, PoT, SQT in that order, including the online quests). I swapped out party members between quest packs to have one hero of each type to try them all out on the way. I tried very hard to complete each quest without using any healing potions, and managed to accumulate over 100 healing potions (roughly 2.5 found per quest).
The Frozen Horror is definitely playable. A number of others have completed it in some fashion. I remember one member here who’s game group played through FH right after the GS, which I thought was impressive, so it is doable. I played through with the following which affects the difficulty in various ways:
1. I played Into the Northlands to get the Armband of Ice
2. I used the Wolf companion for all solo quests
3. I placed the Raiment of the Frozen Champion artifacts in the quests where similar items were found. Quest 1, I replaced the Shield with the Spiked Shield, and the Longsword with the Ice Queen. The Plate Mail in Quest 6 with Cold Iron Plate, and the Warhorn of Command in the first empty chest I found.
4. I never hired any mercenaries. The maps are too cramped for lots of extra figures, and it seems most of them would die from traps and natural hazards before seeing any action.
5. I frequently fought battles by setting up ambushes where I could fight one monster at a time, and all my heroes could attack that one space. This allowed me to take out Yetis, and Polar Warbears without too much trouble, which leads me to my next point…
6. I played on the app, which makes things easier in general. The app’s behavior is predictable and can be exploited. Such as you know the Yeti is always going to attack the party leader, who probably also has the Spiked Shield, making the hug attacks a non issue. A human Zargon could be an ass and always attack the person without the shield causing the players to use the “block the door” technique instead, which somewhat limits how many heroes can attack at once.
7. I also did not search for treasure unless there was a chest, or I suspected there was something there. Multiple Wandering monsters with high BP totals are just a pain in the ass, and a slog to get through.
With these points in mind, the quest pack was much easier than expected. Still very difficult, but playable. From a design perspective the quests are very poorly designed, involving lots of cheap trap placements, and often using every single room on the board. The maps also have so many doors, you often run out about 2/3 of the way into the map. I had to use about one healing potion or so for most quests, but in the final quest I used about 10 healing potions due to the wandering monster traps that spawned double Polar Warbears in the narrow corridors.
The closest I came do dying was in Quest 1 from a lucky Yeti hit. While the monster was draining my health, Snowdasher could not land a hit on the beast to finish it off. My Armband of Healing kicked in which gave me one more round to survive. Luckily Snowdasher finally was able to kill it and release my Barbarian.
The one time my party had to traverse the slippery chasm room, I used an Ice Bridge scroll to negate the obstacle. Other times this room was used, the Snowshoe wearer would run back and fourth, luring monsters into ambush I set up outside the room.
Overall this quest book was difficult and not fun at all. Each quest was a chore that took hours to complete. Playing with all heroes searching for treasure would make this more torturous and maybe even impossible. The mercenaries seem pointless and your money would better be spent on potions such as the Potion of Battle Rage to combat large quantities of high BP monsters. A human Zargon would be much more difficult, but they should reward the players for using smart tactics. I always saw Zargon like a DM or storyteller that shouldn’t actively be trying to kill all the players every game. That is just be me though. I feel a group who is fully equipped after playing a couple of expansions would be more than ready for this.