Re: Surviving the Solo Quests: Xanon Pass
Posted: Thursday December 13th, 2018 11:17am
This kinda reminds me of the Orc squad rules that they designed for Space Crusade . Perhaps something could be done like that for HeroQuest.
"Quest 1: The Maze. Your clan leader has deemed you unworthy of licking his boots, so he put you into his dungeon to rot away. Not your style, so you try and break free. Find the exit!"
"Quest 2: The capture of Sir Ragnar. Some other donky Warlord has captured a powerful Knight of the Empire and claims hostage money. Money that should rightfully belong in your pockets. Enter the lair where the Knight is being held and "free" him from the evil clutches of the Warlord who doesn't want to share with you, so you can claim the hostage money instead!"
"Quest 3: Prince Magnus' Gold: That foolish goon of a Prince has had his Gold hijacked by a warband. Of course, that Gold should rightfully be yours. Enter their domain and claim the gold as your own!"
"Quest 4: Lair of the Orc Warlord: Your actions have earned you the wrath of Ulag. You're not going to sit idle, quivering in the dark. No! You are a mighty Orc yourself and hence, you take the fight to him!"
"Quest 5: Melar's Maze: Your understanding of Magic is limited, but luckily, someone created a Talisman that can aid you in that area. Travel towards the Maze of its creator with your gang and claim the prize!"
"Quest 6: Castle of Mystery: A Magic maze with Gold at its center? That's not going to scare you off. If needed, you can sacrifice some of your Warband to claim the gold held within. Some puny magics isn't going to stop you!"
"Quest 7: Race From the Dark: After a drunken bout with lots and lots of Orcish ale, you ended up in a bar room brawl. The next thing you know, you awoke in a dark room, your head hurting like hell! But it's going to hurt a whole lot more pretty soon if you don't get out - for the ceiling is lowering down on you!"
"Quest 8: The Stone Hunter: Still craving to supplement your Warband with magical support, you have started looking for wizards, dabbling in Chaos Magic. One such Wizard, Karlen, has recently taken up residence in a nearby dungeon. Perhaps he can be persuaded to aid your future endeavours!"
"Quest 9: Legacy of the Orc Warlord: You've heard word that Grak, son of Ulag, is mocking you and slandering your name. That filthy snotling isn't going to get away with that, now is he? Find him and make him bleed for his transgressions!"
"Quest 10: The Fire Mage: Recently your Warband got under attack by an enemy clan, who used Fire in their attacks. Suspecting Balur is behind this, you have only one option: to make clear to him that your words of blood and steel are stronger than his parlor tricks!"
"Quest 11: Bastion of Chaos: How dare they! Several nearby clans have decided to throw a party and not invite you! This demands payback! Be a party crasher by invading and slaying them all! Put their heads on a pike and demand tribute from their respective clans for all the effort it took you to kill them!"
"Quest 12: Barak Tor - Barrow of Witch Lord: You're not a scared little snotling anymore, so some ancient Necromancy isn't going to stop you from laying claim to that which the Emperor covets: some gem that was lost ages ago. Crush bone and tear wrap, to find this treasure, if for nothing else than to spite the Emperor!"
"Quest 13: Quest for the Spirit Blade: That cheater! That bastard! That paleface! How dare he be immortal?! But you know you can defeat him like you want to, at the business point of a sword. A special sword that has been put in an old tomb. Find it!"
"Quest 14: Return to Barak Tor: With the sword now in your possession, it's time to your wrath. Head back to Barak Tor, slaughter your way through hordes of Undead to finally confront the Witch Lord. Scatter his bone splinters across the room in your berserker rage!"
"Quest 1: The Maze. Your clan leader has deemed you unworthy of licking his boots, so he put you into his dungeon to rot away. Not your style, so you try and break free. Find the exit!"
"Quest 2: The capture of Sir Ragnar. Some other donky Warlord has captured a powerful Knight of the Empire and claims hostage money. Money that should rightfully belong in your pockets. Enter the lair where the Knight is being held and "free" him from the evil clutches of the Warlord who doesn't want to share with you, so you can claim the hostage money instead!"
"Quest 3: Prince Magnus' Gold: That foolish goon of a Prince has had his Gold hijacked by a warband. Of course, that Gold should rightfully be yours. Enter their domain and claim the gold as your own!"
"Quest 4: Lair of the Orc Warlord: Your actions have earned you the wrath of Ulag. You're not going to sit idle, quivering in the dark. No! You are a mighty Orc yourself and hence, you take the fight to him!"
"Quest 5: Melar's Maze: Your understanding of Magic is limited, but luckily, someone created a Talisman that can aid you in that area. Travel towards the Maze of its creator with your gang and claim the prize!"
"Quest 6: Castle of Mystery: A Magic maze with Gold at its center? That's not going to scare you off. If needed, you can sacrifice some of your Warband to claim the gold held within. Some puny magics isn't going to stop you!"
"Quest 7: Race From the Dark: After a drunken bout with lots and lots of Orcish ale, you ended up in a bar room brawl. The next thing you know, you awoke in a dark room, your head hurting like hell! But it's going to hurt a whole lot more pretty soon if you don't get out - for the ceiling is lowering down on you!"
"Quest 8: The Stone Hunter: Still craving to supplement your Warband with magical support, you have started looking for wizards, dabbling in Chaos Magic. One such Wizard, Karlen, has recently taken up residence in a nearby dungeon. Perhaps he can be persuaded to aid your future endeavours!"
"Quest 9: Legacy of the Orc Warlord: You've heard word that Grak, son of Ulag, is mocking you and slandering your name. That filthy snotling isn't going to get away with that, now is he? Find him and make him bleed for his transgressions!"
"Quest 10: The Fire Mage: Recently your Warband got under attack by an enemy clan, who used Fire in their attacks. Suspecting Balur is behind this, you have only one option: to make clear to him that your words of blood and steel are stronger than his parlor tricks!"
"Quest 11: Bastion of Chaos: How dare they! Several nearby clans have decided to throw a party and not invite you! This demands payback! Be a party crasher by invading and slaying them all! Put their heads on a pike and demand tribute from their respective clans for all the effort it took you to kill them!"
"Quest 12: Barak Tor - Barrow of Witch Lord: You're not a scared little snotling anymore, so some ancient Necromancy isn't going to stop you from laying claim to that which the Emperor covets: some gem that was lost ages ago. Crush bone and tear wrap, to find this treasure, if for nothing else than to spite the Emperor!"
"Quest 13: Quest for the Spirit Blade: That cheater! That bastard! That paleface! How dare he be immortal?! But you know you can defeat him like you want to, at the business point of a sword. A special sword that has been put in an old tomb. Find it!"
"Quest 14: Return to Barak Tor: With the sword now in your possession, it's time to your wrath. Head back to Barak Tor, slaughter your way through hordes of Undead to finally confront the Witch Lord. Scatter his bone splinters across the room in your berserker rage!"