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Re: Surviving the Solo Quests: Xanon Pass

PostPosted: Wednesday December 12th, 2018 12:07pm
by Maurice76
wallydubbs wrote:Huh... that's odd. I could've sworn I read it somewhere that a hero stuck in the Yeti hug could still attack the Yeti only if he has a dagger... now I'm looking through the quest booklet but now I'm not finding it. It's not even in Phoenix's version...
In the hug you're too close to swing a sword, but when you're this close and personal a dagger seems reasonable... I'm house ruling it.


It was one of the things suggested in how the Yeti's ability could be altered to make it survivable for solo characters - like the ones for whom these first quests are intended :P. There wasn't an official ruling that allowed for this.

Re: Surviving the Solo Quests: Xanon Pass

PostPosted: Wednesday December 12th, 2018 12:27pm
by wallydubbs
Alright, thanks. That's the way I've been playing. I've even been adding a dagger in Chest A for the Female Barbarian's inevitable confrontation with the yeti.
Like I said, house ruling it.

Re: Surviving the Solo Quests: Xanon Pass

PostPosted: Wednesday December 12th, 2018 1:33pm
by Maurice76
wallydubbs wrote:Alright, thanks. That's the way I've been playing. I've even been adding a dagger in Chest A for the Female Barbarian's inevitable confrontation with the yeti.
Like I said, house ruling it.


I like the effort that being taken here on these forums to balance it :). If it's solid by the time me and my playgroup get there (yet to start, though :P, although it's been 2 months since we finished Star Quest), I will use those ideas and suggestions. Otherwise I am going to stick (pun intended :P) with the Dagger option for body-to-body-melee :P.

Re: Surviving the Solo Quests: Xanon Pass

PostPosted: Wednesday December 12th, 2018 4:34pm
by wallydubbs
Maurice76 wrote:I like the effort that being taken here on these forums to balance it :). If it's solid by the time me and my playgroup get there (yet to start, though :P, although it's been 2 months since we finished Star Quest), I will use those ideas and suggestions. Otherwise I am going to stick (pun intended :P) with the Dagger option for body-to-body-melee :P.


I'd stick with the dagger option regardless, from my experience after playing the past few weekends, there's plenty of corrections needed and a lot of Healing potions.

Re: Surviving the Solo Quests: Xanon Pass

PostPosted: Wednesday December 12th, 2018 6:33pm
by lestodante
The Admiral wrote:...it is clearly virtually impossible to complete these quests with a single new Barbarian, something went wrong...


I guess ALL the expansion packs should be played AFTER the Heroes have finished the basic game, so they have already some equiment (Spirit Blade, Borin's Armour..) and extra money. So, again: "don't send a boy to make a man's job!!!"
It is like you are a newbie in MMA fighting and already want to fight against the actual MMA Champion. You need to start from the basic and only once after aquiring more skills you can go on and face stronger enemies.

Re: Surviving the Solo Quests: Xanon Pass

PostPosted: Thursday December 13th, 2018 4:06am
by Anderas
I just simulated entering the quest with a group of orcs. Well. The software can't handle it yet, too many orcish mercenaries needed. :lol:

Re: Surviving the Solo Quests: Xanon Pass

PostPosted: Thursday December 13th, 2018 7:13am
by wallydubbs
Anderas wrote:I just simulated entering the quest with a group of orcs. Well. The software can't handle it yet, too many orcish mercenaries needed. :lol:

What stats do you give the orcs? Same as normal orcs?

Re: Surviving the Solo Quests: Xanon Pass

PostPosted: Thursday December 13th, 2018 8:37am
by Anderas
wallydubbs wrote:
Anderas wrote:I just simulated entering the quest with a group of orcs. Well. The software can't handle it yet, too many orcish mercenaries needed. :lol:

What stats do you give the orcs? Same as normal orcs?


Yes :D :lol: At 15 Hero figures, my simulation stopped working. I'll have to make an update. Some day. Later. :D

Re: Surviving the Solo Quests: Xanon Pass

PostPosted: Thursday December 13th, 2018 9:42am
by wallydubbs
It seems like there would be a space issue... have you modified the board?

Re: Surviving the Solo Quests: Xanon Pass

PostPosted: Thursday December 13th, 2018 10:18am
by Anderas
No. I simulated that only a few orcs could enter the room each turn.
Concretely, the first turn I allowed 1-3 Orcs to enter, depending on the space situation in the room,
the second and subsequent turns I allowed 2-6 Orcs to fight, again depending on the furniture/monster situation.

So they were going into the rooms like the enemies of Jackie Chan, one new each time one was down. :lol: