The Admiral wrote:lestodante wrote:My point is instead that if you can do something in the real life, then you can also do it in HeroQuest! Then Heroquest has also the Magic that we don't have in real life.
So if I can pass a potion to a friend, also a hero can pass a potion to a mercenary. The fact that he could refuse it is another thing. But I will leave this choice to the players.
In some situation there can be a mercenary blocking the monsters and it may be useful to make him resist as long as possible in that position, so I will allow him to drink a potion or to cast a spell on him (rock skin for example).
Yes, but that works both ways. If a Hero can give a henchman something, then a Henchman can give a Hero something. I don't allow either, but it is obviously up to each EW player to decide their own rules.
I wouldn't allow it, even in death. When a hero dies he drops his equipment, if a crossbowman mercenary dies and the hero just grabs the crossbow, that's like buying it at a major discount. The crossbow itself is 350 gold while the henchmen is only 75. Asides from those rare moments, if you kill a monster, do you get to take his weapon?
When Boromir died, he was sent down the river with his sword (if you go by the book he had his enemies weapons too). These mercenaries are identified by their weapons, so don't take that away from them. When they die and must be buried you honor them by burying them with their weapons.
Part of me thinks this is the reason you can get 600 gold from a chest in Mage of the Mirror... so after one dies there's enough gold to go around to buy completely new equipment.