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Expansions with starting equipment (from scratch)?

PostPosted: May 1st, 2018, 1:40 am
by pemcode
Edit by Goblin-King: This topic has already been made here: http://forum.yeoldeinn.com/viewtopic.php?f=8&t=4216&p=85661#p85661


Should the expansions be played with starting equipment (from scratch)? Or should you carry your equipment across expansions?

At first glance it seems like you should keep your equipment (gold etc) between expansions, because some quest books even give you a reward for completing the quest book. On the other hand, I made a spreadsheet ( http://mepem.com/pemcode/?p=1150 ) and it looks more balanced to start each quest book from scratch. Otherwise the expansions are too easy.

The Frozen Horror Quest 1 gives the Barbarian (crossbow, longsword, shield) which suggests that you’re starting from scratch. Wizards of Morcar Quest 1 looks difficult, but keep in mind that those 13 chaos warriors only have 1 Body in the European version.

So on the one hand, the game is too easy if you carry equipment across quest books. On the other hand, it makes giving the heroes rewards at the end of a quest book seem very silly.

Re: Expansions with starting equipment (from scratch)?

PostPosted: May 15th, 2018, 12:20 am
by TMU
We have played so that you keep your equipment to the next expansion. Of course if you let the players use all their equipment at any time, it will become OP, we have limited e.g. weapons to two per quest. So the player is carrying a weapon in his hand and one on his back. If a new weapon is discovered, he needs to either toss one of the old weapons or give one to some other player to carry.

Re: Expansions with starting equipment (from scratch)?

PostPosted: May 15th, 2018, 3:54 am
by Goblin-King
Keep the equipment.
Sure the 13 chaos warriors only have 1 BP, but you can't kill more than a couple of them each round, meaning quite a few of them get to hit the heroes back. This kills unprepared heroes!