by Kurgan » Wednesday December 11th, 2019 7:59am
Wow, so I took your advice, and gave him 4 mercs (freed prisoners). He took the option of using the small potions that were dangling in front of them instead of healing them up (to 2 each), so they each had only 1 BP. He discovered the Weapons Rack (Armory) and used it to equip each with a weapon and some with armor.
Even though I re-arranged things, this time he managed to avoid triggering the "monster" traps (by that I mean the hidden Yeti and the hidden Chaos Warrior).
I made the men generic (Movement 6, Attack 1, Defend 2, Body 1 with 2 maximum)
Merc #1: Battle Axe + helmet (Attack 4, Defend 3)
Merc #2: Broadsword + Shield (Attack 3, Defend 3)
Merc #3: Crossbow (Attack 3, ranged, 1 adjacent, Defend 2)
Merc #4: 2 daggers + cloak (Attack 1, Defend 3, killed by pit trap)
They make their way to the room where Gothar is being held...
So far the Barbarian has absorbed 12 BP of damage (6 BP, no more healing options remaining). It's fairly even now with 9 BP worth of enemies and 9 BP for the good guys... not counting the 2 he'd get for Gothar (who only gets rescued if the two Chaos Warriors are killed). I plan to let him have one more potion with Gothar and that's that. Anything else will have to be luck of the draw from Treasure searches.