Re: Yeti in soloquest = instadeath
Posted: November 16th, 2013, 3:16 pm
There are very good treasures in these three quests so I understand why they are so hard. But if the hero dies he will play the game again (probably the GM will change some monsters the next time) but the player will know where the dangerous rooms are, so he can avoid them. Of course it is nice to remove the hug but with the American rules if you have a healing potion you can revive even if your body falls below zero, so if you have a potion you have more chances to kill it. It’s up to you, and I agree that if your player is a “casual player” by just removing the hug you will have a smooth game.
About the warbear, the room has a longsword as treasure which is good, so, if you have enough potions you can make it or you can escape by running to the exit.
About the warbear, the room has a longsword as treasure which is good, so, if you have enough potions you can make it or you can escape by running to the exit.