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I revisited my trove of cool Heroquest stuff.
New Stuff:
Custom armory cards with better mechanics and prices. More visually appealing than an unsightly chart like I had before.
Old Stuff:
A dozen or so custom classes such as the cleric, witch, crusader, giant, druid, halfling, and revenant.
New spell cards with more nuanced mechanics: spell groups compiled from all the expansions, so your wizards have more to play with than the four base spell groups.
Town Center minigames for between-quest antics: visit the tavern, temples, and various shops whose keepers may be friendly or ornery toward you.
The Arden Daredevils campaign setting thrown in for fun, plus needed tiles.