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hQuestBuilder - Browser-based Quest Creation

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Re: hQuestBuilder - Browser-based Quest Creation

Postby squidgem0nster » Monday March 21st, 2022 8:26am

I actually added this feature at the weekend if you want to try it. You can have an active palette of 9 bespoke icons, but if you remove one, it doesn't remove it if it's been used on the quest map... hopefully the best of both worlds:
https://youtu.be/GXtzA72Os1o
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Re: hQuestBuilder - Browser-based Quest Creation

Postby lestodante » Monday March 21st, 2022 1:10pm

I tried it and it worked properly for me.
Also once I added the icons to the map then I can remove it from the menu to make a free slot and upload a new one. Didn't try, but I guess it will work.
A limit I found in hquestbuilder is that I can't place a furniture and a letter (or another icon) over it. It can be useful for crowdy rooms.
Another thing to upgrade the interface would be to create a "remove" command: once I select it I can tap the icons I want to remove (an undo feature would also be useful in case of wrong tap).


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Re: hQuestBuilder - Browser-based Quest Creation

Postby FraterLeonatus » Friday April 8th, 2022 7:54pm

Hey Mate, amazing work, I made my first homemade quest thanks to your tool.
If that can help, I can translate it in french.
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Re: hQuestBuilder - Browser-based Quest Creation

Postby squidgem0nster » Friday April 8th, 2022 8:05pm

Thanks so much - I've dropped you a quick DM with some details on how to help with translation, it would be amazing to have the UI in French too. Thanks again, and happy quest building :)
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Re: hQuestBuilder - Browser-based Quest Creation

Postby lestodante » Saturday April 9th, 2022 7:53am

I just noticed the Builder counts the pieces inside the box and icon fade when you place the last piece available (2 mummies, 6 Goblins, 2 tables...) but still usable anyway.
This is a good thing to not run out of pieces.
Will you put some kind of check boxes ☑ ☑ for the expansions, so the Builder will know you have more pieces available from their boxes?


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Re: hQuestBuilder - Browser-based Quest Creation

Postby squidgem0nster » Saturday April 9th, 2022 8:43am

Hey ☺️ yes, the plan will be to update those counts if expansions are used... may not be in the first launch of expansions though, but very much planned. I will try and figure out a way of showing expansions have been used on the printed view too. Glad you noticed that subtle, but hopefully useful, fade out addition!
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Re: hQuestBuilder - Browser-based Quest Creation

Postby Xoxxala » Tuesday May 17th, 2022 11:04am

Always Board, Never Boring (who has quite a few HQ videos on his channel) just did a video on hQuestBuilder.

https://m.youtube.com/watch?v=qW5Gogc_rM4

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Re: hQuestBuilder - Browser-based Quest Creation

Postby squidgem0nster » Tuesday May 17th, 2022 12:47pm

Yes, he was very kind to take a look and do a video review :)
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Re: hQuestBuilder - Browser-based Quest Creation

Postby Bareheaded Warrior » Monday August 14th, 2023 11:05am

Great resource, I have just used it to recreate the original Second Edition quest book and will now get started on a few tweaks...but I'll keep the original also in case anyone is interested Polishing Second Edition: Quests
:skull: = white skull, one "hit"
:blackshield: = black skull, one "hit"
:whiteshield: = shield, cancels out one "hit"

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HQ Common Notification System to identify squares on the board


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Re: hQuestBuilder - Browser-based Quest Creation

Postby squidgem0nster » Monday August 14th, 2023 11:09am

Thanks! I'm pleased you're finding the builder useful :) Happy quest building!
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