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Re: hQuestBuilder - Browser-based Quest Creation

PostPosted: March 16th, 2022, 12:48 pm
by squidgem0nster
Kurgan wrote:Interesting...!


I'm glad you think so!

Re: hQuestBuilder - Browser-based Quest Creation

PostPosted: March 16th, 2022, 12:50 pm
by squidgem0nster
lestodante wrote:
squidgem0nster wrote:You're the first person to mention the colours being wrong for the US version. I took the icon-set from HeroScribe's base set of icons... which I took to be stock/accurate. If you could let me know what is incorrect that would be helpful.

In your builder, the US map is using the same map from the UK version. Shaded tiles are also a bit different.
Trap icons should be orange, not pink.


I'll have to find another reference and correct this - thanks for pointing it out! I'm a black and white EU man myself, so haven't had much experience of the US colours :)

Re: hQuestBuilder - Browser-based Quest Creation

PostPosted: March 16th, 2022, 1:29 pm
by Eudoxio
It's dangerous to go alone! Take this.
Image

:lol:

Re: hQuestBuilder - Browser-based Quest Creation

PostPosted: March 16th, 2022, 1:31 pm
by squidgem0nster
Yeeek! Well that's nightmare fuel!

Re: hQuestBuilder - Browser-based Quest Creation

PostPosted: March 16th, 2022, 2:38 pm
by Eudoxio
Well, first of all thanks for the amazing work you are doing with it :)

Seeing that you are gonna add the expansions things and all, would be a good idea to have an "expansion" toogle, that adds the expansion tiles and the ammount of monsters extra you can add, also an option to remove all toogles so you can use it freely, for the people who plays "the fortress o'peril" and "gravity land" :lol:

Ive made a HQ21 background map and a full page background fitting the exact size of the web print of your map, if you can use it for something :)
Image
Full page https://imgur.com/a/3czjjIe

Also, i can help with the spanish translation, dont see a language toogle tho, tell me what do i need to translate :)

Almost forgot the map parchment :D
Image

And the Acid Pool map tile from TCOPD Quest 10
Image

Re: hQuestBuilder - Browser-based Quest Creation

PostPosted: March 16th, 2022, 3:27 pm
by Kurgan
Eudoxio wrote:It's dangerous to go alone! Take this.
Image

:lol:


That will look good over my fireplace.

Re: hQuestBuilder - Browser-based Quest Creation

PostPosted: March 16th, 2022, 7:12 pm
by squidgem0nster
@Eudoxio - thanks for the map background asset. I've tried that route as I had an SVG of the map bg - but matching up things really doesn't result in a very nice result sadly.

I'm going to look at tidying up the print view soon - parchment may be a little further than I can go - but thanks for the asset!

If you're up for a Spanish translation that would be amazing. Probably best to DM me and I can send you a link to a Google Sheet with the text to be translated? There isn't a language toggle - the UI will adopt the language set on your browser - worked well for German, would love to add Spanish too!

Re: hQuestBuilder - Browser-based Quest Creation

PostPosted: March 16th, 2022, 7:41 pm
by lestodante
send the google sheet to me as well, I can go with an Italian translation! |_P

Re: hQuestBuilder - Browser-based Quest Creation

PostPosted: March 16th, 2022, 7:56 pm
by squidgem0nster
lestodante wrote:send the google sheet to me as well, I can go with an Italian translation! |_P


Thanks so much for the offer! I tried to DM you but it said you didn't exist?! If you send me a DM, hopefully I can reply with the link in there for you. Thanks again!

Re: hQuestBuilder - Browser-based Quest Creation

PostPosted: March 21st, 2022, 8:10 am
by Tott
squidgem0nster wrote:Ha! Yes - though the web-tech may have been a little less sophisticated then ;)

Yes - there is definitely a plan to add bespoke icons. I'd be curious to know if you'd likely only use single tile bespoke icons (for creatures and traps) or if you'd likely want more sophisticated larger/multi-tile graphics too?

defintley both, the room tiles from the two expansions are perfect examples of why, theres plenty of additional tiles out there that i would love to input. (obviously the room tiles would then need to have additional icons dropped on top)

Also - what kind of limit do you think you'd want... or not want, on the number of bespoke icons per quest?


not sure if a limit would be needed, let people make what they wanna make unless theres a technical reason to do so.