Re: hQuestBuilder - Browser-based Quest Creation
Posted: March 16th, 2022, 12:48 pm
Kurgan wrote:Interesting...!
I'm glad you think so!
Dedicated to Ye Olde "Agin's" Inn and the fantasy board game HeroQuest
http://forum.yeoldeinn.com/
Kurgan wrote:Interesting...!
lestodante wrote:squidgem0nster wrote:You're the first person to mention the colours being wrong for the US version. I took the icon-set from HeroScribe's base set of icons... which I took to be stock/accurate. If you could let me know what is incorrect that would be helpful.
In your builder, the US map is using the same map from the UK version. Shaded tiles are also a bit different.
Trap icons should be orange, not pink.
Eudoxio wrote:It's dangerous to go alone! Take this.
lestodante wrote:send the google sheet to me as well, I can go with an Italian translation!
squidgem0nster wrote:Ha! Yes - though the web-tech may have been a little less sophisticated then
Yes - there is definitely a plan to add bespoke icons. I'd be curious to know if you'd likely only use single tile bespoke icons (for creatures and traps) or if you'd likely want more sophisticated larger/multi-tile graphics too?
defintley both, the room tiles from the two expansions are perfect examples of why, theres plenty of additional tiles out there that i would love to input. (obviously the room tiles would then need to have additional icons dropped on top)
Also - what kind of limit do you think you'd want... or not want, on the number of bespoke icons per quest?