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lucapaschi wrote:Uhm, sort of: they canceled quest 4 (with the outside tiles), and decided they were going to reuse map 8 (if I remember correctly) as map 10 (you return in the same place). So technically, you have 9 3/4 for the Dwarf. I think the Wizard quest almost just need some proofing and playtesting. The Dwarf need some more work. Apparently, our guy was the last one to touch the Barbarian and Elf, so the overall quality should be good.
therealshrek wrote:My personal opinion is, keep the quest that was suppose to be removed. since this is basically a restoration of what existed.
recreate it as represented, regardless of flaws. Then maybe later, a special errata or " companion" to address any oopies,
mistakes, and things that were left out.
The Elf and Barbarian packs were not perfect, Id even go so far as to say they were not play tested, at least not the Barbarian.
Solo quests with creatures that can hug you , and there is no escape? Pretty sure that should have been changed haha. In my games
I simply use the Ogre Hoard strength check to move stone doors. This means a wizard cant escape a Bear Hug without help, but
everyone else has a chance.
Did these follow the tradition of 3 solo quests first? Just curious as what I had previously seen of these two unseen quest packs,
it was almost as if the EU Wizards of Morcar scavenged some of the Wizard pack, both the four wizards, and their spells.
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