by Pancho » Monday October 4th, 2021 9:04am
Equipment
I am thinking of not having equipment cards for this pack. Printing off new equipment cards can be a pain, and the players can't visit the armoury anyway. All of the following available equipment can only be found in the quests in this pack, so maybe it makes sense to just include the descriptions in the quest notes?
(It's possible actually to not even have the Chaos Gifts as cards - I could have a table that the players roll on instead at the end of each quest).
Dagger - same as normal game, but can only be used by Chaos Warlock & Knight.
Toolkit - same as normal game, but can only be used by Chaos Warlock & Knight.
Shield - same as normal game, but can only be used by Chaos Knight.
Helmet - same as normal game, but can only be used by Chaos Knight.
Battle-Axe - same as normal game, but can only be used by Chaos Knight, Chaos Ogre & Stone Gargoyle. Ogre & Gargoyle can use it one-handed, and they may throw it in the same way as a hand-axe. If thrown, it is lost.
Crossbow - same as normal game, but can only be used by Chaos Knight.
Sorcerer's Staff - same as normal game, but can only be used by Chaos Warlock.
Sorcerer's Cloak - Allows one extra combat die in defence, can only be used by Chaos Warlock.
Chaos Armour - A special type of Plate Armour, it allows the wearer to roll 4 combat dice in defence without effecting his movement. It can be added to with a shield and/or a helmet. Can only be used by Chaos Warlock & Knight.
Large Spiked Club - Allows 5 combat dice in attack, but can only be used by Chaos Ogre. The Ogre may use it one-handed.
Ogre Armour - Allows 6 combat dice in defence and doesn't restrict movement. Can only be used by Chaos Ogre.
Great-Halberd - Allows 6 combat dice in attack, including diagonally, but can only be used by Chaos Ogre & Stone Gargoyle. Two-handed only.
Great-Sword - Allows 5 combat dice in attack, including diagonally, but can only be used by Chaos Knight & Stone Gargoyle. The Chaos Knight must wield it two-handed, but the Gargoyle only requires one hand.
Gargoyle Whip - Stone Gargoyle Only. The whip requires one hand to use and adds one combat die to the Gargoyles attack. This attack may be made against a figure that is up to two spaces away, as long as the intervening space is not blocked by another figure, piece of furniture or similar.
Man-catcher - This lethal weapon has spring loaded blades at the end of a long shaft that are designed to fix around an enemy's neck. It allows 5 combat dice in attack, including diagonally, but can only be used by the Chaos Knight, Chaos Ogre or Stone Gargoyle. It must be wielded with two-hands. If four skulls are rolled during an attack made with a Man-catcher, the enemy is instantly killed with no opportunity to defend regardless of remaining Body Points or armour.
Rewards:
