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[WIP]The Faceless Sorcerer - a solo questpack

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Re: [WIP]The Faceless Sorcerer - a solo questpack

Postby Lemmeron » Thursday November 5th, 2020 5:47pm

I like your work so far. Great cards and the quests sound interesting too.

You must roll your current Body Points score or less on two movement dice or you will lose one Body Point. If you fail, roll again the dice, until you can break the chain or die horribly!

This currently would spell almost certain death for a full health wizard let alone an injured one... To balance things out perhaps allow it to include mind points some how...

Either because the wizard has the mental capacity to remain calm and recall an ancient scroll he once read regarding such an amulet... And if you press here just right....

So either "you must roll under the sum of your current mind and body points on 2 red movement dice"

Or perhaps adding "before rolling for any attempt you may spend mind points to reduce the result of the dice roll by the number of mind points spent"

Also currently each fail means it is more likely to fail again... So if you miss 1 or 2 attempts odds increase it will kill a character out right - thematically it makes sense... But I question the fun of such a mechanic. The mind point spending fixes both problems, but it comes down to just how deadly you want it to be....


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Re: [WIP]The Faceless Sorcerer - a solo questpack

Postby lestodante » Thursday November 5th, 2020 6:43pm

Yes, the more you fail the lower the possibilities to roll the correct amount on the dice because BPs will decrease by one each time, so you have less chances; it is supposed the character becomes weaker by losing more body points so also is strenght to break the chain is reduced.
I know it's an infamous thing :twisted: but this one was taken from the original Dungeonquest game (Catacombs expansion) where you had to roll your STRENGHT value (or lower) on a d20 and Azoth has only 1 as strenght value while the strongest character has a value of 7. And if you fail the first roll you die instantly, while I am adding the chance to re-roll again and again until you success or die.
So it is very deadly! But I will consider to add the mind points too. I will do for sure if I will be able to fit all the text in the card. Also consider if the Wizard has found the Amulet of Luck he can reduce the score of 2 and Ring of Luck can also help.


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Re: [WIP]The Faceless Sorcerer - a solo questpack

Postby The Admiral » Thursday November 12th, 2020 7:54am

Will Azeroth be the villain of the quest, or is he a Hero Character that will join the party?


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Re: [WIP]The Faceless Sorcerer - a solo questpack

Postby lestodante » Thursday November 12th, 2020 1:28pm

He is a Chaos Sorcerer in Warhammer, but also a neutral character in Dungeonquest where he only cares of his own, trying to satisfy his hunger for treasures.
In this quest he will fight for his freedom against an unknown enemy.


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Re: [WIP]The Faceless Sorcerer - a solo questpack

Postby The Admiral » Friday November 13th, 2020 6:30am

lestodante wrote:He is a Chaos Sorcerer in Warhammer, but also a neutral character in Dungeonquest where he only cares of his own, trying to satisfy his hunger for treasures.
In this quest he will fight for his freedom against an unknown enemy.


That sounds excellent. Will it be a Solo quest, or is he joined by other Heroes and/or henchmen?
His figure arrived today. Very nice. Not an amazing paint job, but certainly better than I could ever do.
Last edited by The Admiral on Friday November 13th, 2020 11:01am, edited 1 time in total.


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Re: [WIP]The Faceless Sorcerer - a solo questpack

Postby The Admiral » Friday November 13th, 2020 6:32am

lestodante wrote:Yes, the more you fail the lower the possibilities to roll the correct amount on the dice because BPs will decrease by one each time, so you have less chances; it is supposed the character becomes weaker by losing more body points so also is strenght to break the chain is reduced.
I know it's an infamous thing :twisted: but this one was taken from the original Dungeonquest game (Catacombs expansion) where you had to roll your STRENGHT value (or lower) on a d20 and Azoth has only 1 as strenght value while the strongest character has a value of 7. And if you fail the first roll you die instantly, while I am adding the chance to re-roll again and again until you success or die.
So it is very deadly! But I will consider to add the mind points too. I will do for sure if I will be able to fit all the text in the card. Also consider if the Wizard has found the Amulet of Luck he can reduce the score of 2 and Ring of Luck can also help.


I don't like things that can take a Hero out very easily with nothing they can do about it, but now I know this spell will be used against the bad guys I think it's great!


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Re: [WIP]The Faceless Sorcerer - a solo questpack

Postby Anderas » Friday November 13th, 2020 4:42pm

Let me know if you want to have the monsters calculated, somehow the Questimator has become hungry in the last few days.


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Re: [WIP]The Faceless Sorcerer - a solo questpack

Postby lestodante » Saturday November 14th, 2020 10:19am

It will be a solo quest but the Sorcerer can take control of one monster by using Eyes of Doom spell and control it as a second character. When he meet a stronger monster he may try to take the new one under his control, freeing the previous one (which will become an enemy again) and trying to control the bigger one. So he can take a Goblin or even an Ogre as an ally.
@Anderas there are some random events that may change the difficulty level, also the monster you are in control can fool the questimator stats.

Also, here is a generic amulet card plus Amulet of Death and Levitation (same image for all the amulets)

amulets1.jpg
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Re: [WIP]The Faceless Sorcerer - a solo questpack

Postby The Admiral » Saturday November 14th, 2020 7:00pm

lestodante wrote:It will be a solo quest but the Sorcerer can take control of one monster by using Eyes of Doom spell and control it as a second character. When he meet a stronger monster he may try to take the new one under his control, freeing the previous one (which will become an enemy again) and trying to control the bigger one. So he can take a Goblin or even an Ogre as an ally.


Sounds very interesting. How many quests?


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Re: [WIP]The Faceless Sorcerer - a solo questpack

Postby Anderas » Sunday November 15th, 2020 11:34am

@Anderas there are some random events that may change the difficulty level, also the monster you are in control can fool the questimator stats

'Ts getting interesting! 8-)


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